MINING
HYDROGEN ROCKET
Allows the Miner ship to launch a powerful Rocket, anywhere in the star system. To activate, the Miner ship must have collected at least the Required Hydrogen amount. The Hydrogen is consumed on activation.
Stats
Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.
Same at every level
- COOLDOWN
- 1 h 40 min
ON BOARD HYDROGEN USED
- 1250
- 2260
- 3270
- 4280
- 5300
- 6320
- 7340
- 8360
- 9380
- 10400
- 11420
- 12440
- 13460
- 14480
- 15500
LAUNCHED ROCKET STATS
Same at every level
- EXPLOSION RANGE
- 120AU
- MAXIMUM SPEED
- 150AU/h
| Level | EXPLOSION DAMAGE | HULL STRENGTH |
|---|---|---|
| 1 | 4,000 | 500 |
| 2 | 4,400 | 550 |
| 3 | 4,850 | 600 |
| 4 | 5,300 | 650 |
| 5 | 5,850 | 700 |
| 6 | 6,400 | 800 |
| 7 | 7,050 | 900 |
| 8 | 7,800 | 1,000 |
| 9 | 8,500 | 1,200 |
| 10 | 9,500 | 1,400 |
| 11 | 10,300 | 1,600 |
| 12 | 11,400 | 1,800 |
| 13 | 12,500 | 1,800 |
| 14 | 13,800 | 1,800 |
| 15 | 16,000 | 1,800 |
Interactions and rules
- In the Quantum Star it doesn't count as used after activating, unlike most activated modules (using those again costs Hydrogen). game code
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 3 d | 3 d |
| 2 | 4 | 2,000 | 3,000 | 4 d | 7 d |
| 3 | 15 | 3,000 | 6,000 | 5 d | 12 d |
| 4 | 30 | 5,000 | 11,000 | 6 d | 18 d |
| 5 | 60 | 10,000 | 21,000 | 7 d | 25 d |
| 6 | 120 | 20,000 | 41,000 | 8 d | 33 d |
| 7 | 300 | 40,000 | 81,000 | 9 d | 42 d |
| 8 | 600 | 60,000 | 141,000 | 10 d | 52 d |
| 9 | 1,200 | 100,000 | 241,000 | 10 d | 62 d |
| 10 | 2,500 | 250,000 | 491,000 | 10 d | 72 d |
| 11 | 5,000 | 500,000 | 991,000 | 10 d | 82 d |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 12 d | 94 d |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 14 d | 108 d |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 16 d | 124 d |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 144 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
Dark Nebula
DARK HYDROGEN ROCKET
The first rocket blast after each Global Cooldown Period in the player's Yellow Star will increase the Hydrogen amount on all asteroids in the blast sector.
Same at every level
- Global cooldown
- 7 d
HYDROGEN INCREASE
- 130%
- 260%
- 3120%
- 4200%
- 5400%
LIGHT HYDROGEN ROCKET
The first rocket blast after each Global Cooldown Period within range of a Rich Asteroid Field belonging to the owner player will increase the Credit yield of the asteroid field.
Same at every level
- Global cooldown
- 7 d
CREDIT INCREASE
- 115%
- 230%
- 360%
- 4100%
- 5160%
Level · DARK BLUEPRINTS / LIGHT BLUEPRINTS
| Level | Module level needed | DARK BLUEPRINTS / LIGHT BLUEPRINTS | Credits |
|---|---|---|---|
| 1 | 5 | 150 | |
| 2 | 9 | 600 | |
| 3 | 11 | 2,000 | |
| 4 | 12 | 6,000 | |
| 5 | 13 | 15,000 |