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Red Star guide

What each Red Star level has: players, jump costs, sectors, Cerberus, hydrogen and artifacts.

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RED STAR LEVEL 6

Rules of this level

Players
4
Battleships per player
3
Search cost
900
Duration
10 min
Destroyers that jump in
4
Destroyers arrive
between 1 min 30 s and 2 min after the start
Rich Asteroid Field
75,000
Interceptors
2
Joining a public star already in progress
during the first 3 min

This special Asteroid field will add a one off Credit amount to the owner's Empire when fully mined. Rich Asteroid fields are rare and only appear once per day per player in Red Stars.

Hydrogen to jump each ship

Ship #TRANSPORTMINERBATTLESHIP
1200200100
2200200100
3200800100
4200–600
5400–1,200
6800–1,800
71,200––

The Hydrogen cost to jump a ship to a Red Star depends on the ship type, the Red Star level, and how many of that same ship type have previously jumped to the same Red Star.

Row 1 is the first ship of that type to jump into the star, row 2 the second, and so on.

EMPIRE POWER

MAXIMUM EMPIRE POWER
11,000
Most gained in one Red Star
+80
Most lost in one Red Star
−20
Score needed to gain Empire Power
400–1,750

Destroying Cerberus ships and transporting Artifacts out of the Red Star will increase the Score Bar. Fill the bar at least until the marked Threshold to gain EMPIRE POWER from this Red Star. The Threshold will increase as you gain more EMPIRE POWER.

EMPIRE POWER is gained only by players who contribute by doing damage to Cerberus ships or by taking Artifacts. Until you contribute, the Score Bar will display faded out.

Players on this leaderboard lose 3% of their EMPIRE POWER for every 3 days without a win in their maximum level Red Star.

Score points: each Cerberus destroyed and each artifact taken out of the star add points (on the Cerberus pages and in the Artifacts tool). →

Mining sector, low risk

Asteroids
2–3
Hydrogen per day
0

Cerberus

No Cerberus.

Mining sector, medium risk

Asteroids
4–6
Hydrogen per day
0

Cerberus

Mining sector, high risk

Artifact planet sector

Asteroids
10–10
Hydrogen per day
0
Artifacts
4–4 (COMBAT, TRANSPORT + MINING, WEAPON + SHIELD)

Cerberus

Cerberus in this star

ShipHULL STRENGTHWeaponDAMAGE PER SECOND
CERBERUS SENTINEL600BATTERY200
CERBERUS GUARDIAN5,600WEAK BATTERY50
CERBERUS COLOSSUS15,000LASER500
CERBERUS COLOSSUS15,000SALVAGE–

When a sector has more than one option, the game picks one of them. The weapons are listed at their level on board.

Tips

  • Red Stars will go supernova shortly after being discovered. Make sure your ships have returned to the Jump Gate before the timer runs out, or they will be lost.
  • Each player gets their own Artifacts in Red Stars. You cannot steal other player's Artifacts. Defeating the Cerberus forces together is the best strategy.
  • There is no combat between player ships in Red Stars. Your Battleships will only fire against Cerberus forces.
  • Upgrading your Red Star Scanner allows it to find higher level Red Stars. Higher level stars contain better Artifacts, but are also guarded by stronger Cerberus forces.
  • Use the Chat window to coordinate strategies with other players.
  • Red Star Hydrogen allows your Miners to activate special Modules. The collected Hydrogen cannot be returned to your Yellow Star.
  • Participating in Red Star missions is a great way to gain EMPIRE POWER, which can help you and your Corporation climb higher on the leaderboards.
  • It's a good idea to move some ships to the Red Star Scanner while the search is in progress. That way you'll be ready to jump them immediately when the star is found, without losing valuable time.
  • Keep an eye on your empire Hydrogen levels, to make sure you have enough to jump all your ships to the Red Star and move the Transport ships back to safety.
  • Position your undamaged Battleships in the front lines so they take most enemy fire and protect more vulnerable ships behind them.
  • If you need extra help in Red Stars, try inviting your Friends, or join a Corporation.
  • You can only have one Artifact loading on a Transport ship at a time.
  • Higher level Artifacts will yield Blueprints for more powerful Modules.
  • Each Artifact type matches a Module category. You may want to target planets that hold the right types of Artifacts for the Modules you are looking to unlock or upgrade.

All levels

LevelPlayersBattleships per playerSearch costDestroyers that jump inRich Asteroid Field
121 500–
222 750 4,000
322 1500 10,000
432 2500 20,000
543 4000 50,000
643 9004 75,000
743 1,4004 100,000
843 1,8004 150,000
943 2,5004 225,000
1043 3,5005 300,000
1143 5,0005 400,000
1243 10,0005 500,000