Tools
Red Star guide
What each Red Star level has: players, jump costs, sectors, Cerberus, hydrogen and artifacts.
RED STAR LEVEL 6
Rules of this level
- Players
- 4
- Battleships per player
- 3
- Search cost
900- Duration
- 10 min
- Destroyers that jump in
- 4
- Destroyers arrive
- between 1 min 30 s and 2 min after the start
- Rich Asteroid Field
75,000- Interceptors
- 2
- Joining a public star already in progress
- during the first 3 min
This special Asteroid field will add a one off Credit amount to the owner's Empire when fully mined. Rich Asteroid fields are rare and only appear once per day per player in Red Stars.
Hydrogen to jump each ship
| Ship # | TRANSPORT | MINER | BATTLESHIP |
|---|---|---|---|
| 1 | 200 | 200 | 100 |
| 2 | 200 | 200 | 100 |
| 3 | 200 | 800 | 100 |
| 4 | 200 | – | 600 |
| 5 | 400 | – | 1,200 |
| 6 | 800 | – | 1,800 |
| 7 | 1,200 | – | – |
The Hydrogen cost to jump a ship to a Red Star depends on the ship type, the Red Star level, and how many of that same ship type have previously jumped to the same Red Star.
Row 1 is the first ship of that type to jump into the star, row 2 the second, and so on.
EMPIRE POWER
- MAXIMUM EMPIRE POWER
- 11,000
- Most gained in one Red Star
- +80
- Most lost in one Red Star
- −20
- Score needed to gain Empire Power
- 400–1,750
Destroying Cerberus ships and transporting Artifacts out of the Red Star will increase the Score Bar. Fill the bar at least until the marked Threshold to gain EMPIRE POWER from this Red Star. The Threshold will increase as you gain more EMPIRE POWER.
EMPIRE POWER is gained only by players who contribute by doing damage to Cerberus ships or by taking Artifacts. Until you contribute, the Score Bar will display faded out.
Players on this leaderboard lose 3% of their EMPIRE POWER for every 3 days without a win in their maximum level Red Star.
Score points: each Cerberus destroyed and each artifact taken out of the star add points (on the Cerberus pages and in the Artifacts tool). →
Mining sector, low risk
- Asteroids
- 2–3
- Hydrogen per day
0
Cerberus
No Cerberus.
Mining sector, medium risk
Mining sector, high risk
- Asteroids
- 8–10
- Hydrogen per day
300
Cerberus
Artifact planet sector
- Asteroids
- 10–10
- Hydrogen per day
0- Artifacts
- 4–4 (COMBAT, TRANSPORT + MINING, WEAPON + SHIELD)
Cerberus
Cerberus in this star
| Ship | HULL STRENGTH | Weapon | DAMAGE PER SECOND |
|---|---|---|---|
| CERBERUS SENTINEL | 600 | BATTERY | 200 |
| CERBERUS GUARDIAN | 5,600 | WEAK BATTERY | 50 |
| CERBERUS COLOSSUS | 15,000 | LASER | 500 |
| CERBERUS COLOSSUS | 15,000 | SALVAGE | – |
When a sector has more than one option, the game picks one of them. The weapons are listed at their level on board.
Tips
- Red Stars will go supernova shortly after being discovered. Make sure your ships have returned to the Jump Gate before the timer runs out, or they will be lost.
- Each player gets their own Artifacts in Red Stars. You cannot steal other player's Artifacts. Defeating the Cerberus forces together is the best strategy.
- There is no combat between player ships in Red Stars. Your Battleships will only fire against Cerberus forces.
- Upgrading your Red Star Scanner allows it to find higher level Red Stars. Higher level stars contain better Artifacts, but are also guarded by stronger Cerberus forces.
- Use the Chat window to coordinate strategies with other players.
- Red Star Hydrogen allows your Miners to activate special Modules. The collected Hydrogen cannot be returned to your Yellow Star.
- Participating in Red Star missions is a great way to gain EMPIRE POWER, which can help you and your Corporation climb higher on the leaderboards.
- It's a good idea to move some ships to the Red Star Scanner while the search is in progress. That way you'll be ready to jump them immediately when the star is found, without losing valuable time.
- Keep an eye on your empire Hydrogen levels, to make sure you have enough to jump all your ships to the Red Star and move the Transport ships back to safety.
- Position your undamaged Battleships in the front lines so they take most enemy fire and protect more vulnerable ships behind them.
- If you need extra help in Red Stars, try inviting your Friends, or join a Corporation.
- You can only have one Artifact loading on a Transport ship at a time.
- Higher level Artifacts will yield Blueprints for more powerful Modules.
- Each Artifact type matches a Module category. You may want to target planets that hold the right types of Artifacts for the Modules you are looking to unlock or upgrade.
All levels
| Level | Players | Battleships per player | Search cost | Destroyers that jump in | Rich Asteroid Field |
|---|---|---|---|---|---|
| 1 | 2 | 1 | 0 | – | |
| 2 | 2 | 2 | 0 | ||
| 3 | 2 | 2 | 0 | ||
| 4 | 3 | 2 | 0 | ||
| 5 | 4 | 3 | 0 | ||
| 6 | 4 | 3 | 4 | ||
| 7 | 4 | 3 | 4 | ||
| 8 | 4 | 3 | 4 | ||
| 9 | 4 | 3 | 4 | ||
| 10 | 4 | 3 | 5 | ||
| 11 | 4 | 3 | 5 | ||
| 12 | 4 | 3 | 5 |