SHIELD
MOTION SHIELD
Passive
Absorbs a fixed percentage of all incoming damage. Only active while the owner Battleship is actively moving.
Stats
Where the game has no Quantum Star value of its own, the cell is empty: Quantum Star values follow neither the Red Star nor the White Star ones. Quantum Star guide →
| Level | DAMAGE ABSORBED |
|---|---|
| 1 | 40% |
| 2 | 45% |
| 3 | 50% |
| 4 | 55% |
| 5 | 60% |
| 6 | 65% |
| 7 | 70% |
| 8 | 75% |
| 9 | 80% |
| 10 | 85% |
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 120 | 1,000 | 1,000 | 1 h | 1 h |
| 2 | 300 | 2,500 | 3,500 | 4 h | 5 h |
| 3 | 600 | 8,000 | 11,500 | 8 h | 13 h |
| 4 | 1,200 | 25,000 | 36,500 | 1 d | 1 d 13 h |
| 5 | 2,500 | 100,000 | 136,500 | 3 d | 4 d 13 h |
| 6 | 5,000 | 300,000 | 436,500 | 5 d | 9 d 13 h |
| 7 | 10,000 | 500,000 | 936,500 | 7 d | 16 d 13 h |
| 8 | 25,000 | 1,000,000 | 1,936,500 | 14 d | 30 d 13 h |
| 9 | 50,000 | 2,000,000 | 3,936,500 | 16 d | 46 d 13 h |
| 10 | 100,000 | 4,000,000 | 7,936,500 | 20 d | 66 d 13 h |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
