MINING
CRUNCH
Instantly collects Hydrogen from multiple asteroid fields in the current sector (limited by the Max Amount and the Miner ship's total capacity). The Hydrogen is collected from the highest capacity Asteroids first. Any Scanned Asteroid fields will be considered last.
Stats
Where the game has no Quantum Star value of its own, the cell is empty: Quantum Star values follow neither the Red Star nor the White Star ones. Quantum Star guide →
| Level | MAX AMOUNT | COOLDOWN |
|---|---|---|
| 1 | 1,600 | 2 min |
| 2 | 1,600 | 2 min |
| 3 | 1,600 | 2 min |
| 4 | 1,600 | 2 min |
| 5 | 1,600 | 2 min |
| 6 | 1,600 | 2 min |
| 7 | 1,600 | 2 min |
| 8 | 1,600 | 2 min |
| 9 | 1,600 | 2 min |
| 10 | 1,600 | 2 min |
| 11 | 1,600 | 2 min |
| 12 | 1,600 | 2 min |
| 13 | 1,600 | 2 min |
| 14 | 1,600 | 2 min |
| 15 | 2,000 | 2 min |
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 1 d | 1 d |
| 2 | 4 | 2,000 | 3,000 | 2 d | 3 d |
| 3 | 15 | 3,000 | 6,000 | 3 d | 6 d |
| 4 | 30 | 5,000 | 11,000 | 4 d | 10 d |
| 5 | 60 | 10,000 | 21,000 | 5 d | 15 d |
| 6 | 120 | 20,000 | 41,000 | 6 d | 21 d |
| 7 | 300 | 40,000 | 81,000 | 7 d | 28 d |
| 8 | 600 | 60,000 | 141,000 | 7 d | 35 d |
| 9 | 1,200 | 100,000 | 241,000 | 7 d | 42 d |
| 10 | 2,500 | 250,000 | 491,000 | 7 d | 49 d |
| 11 | 5,000 | 500,000 | 991,000 | 7 d | 56 d |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 12 d | 68 d |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 14 d | 82 d |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 16 d | 98 d |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 118 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
Dark Nebula
DARK CRUNCH
When activated, Crunch additionally does damage directly to the hull of all enemy combat ships in the sector, bypassing any Shields. The damage is proportional to each target's maximum HP, and to the amount of Hydrogen collected. Maximum damage will be dealt when the maximum possible amount of Hydrogen was collected.
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| MAX HULL DAMAGE | 8% | 16% | 25% | 35% | 50% |
LIGHT CRUNCH
When activated, Crunch additionally heals all friendly combat ships in the sector. The healing amount is proportional to each ships's maximum HP, and to the amount of Hydrogen collected. Maximum heal will be applied when the maximum possible amount of Hydrogen was collected.
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| MAX HEALING | 8% | 16% | 25% | 35% | 50% |
Level · DARK BLUEPRINTS / LIGHT BLUEPRINTS
| Level | Module level needed | DARK BLUEPRINTS / LIGHT BLUEPRINTS | Credits |
|---|---|---|---|
| 1 | 5 | 150 | |
| 2 | 9 | 600 | |
| 3 | 11 | 2,000 | |
| 4 | 12 | 6,000 | |
| 5 | 13 | 15,000 |