WEAPON
DUAL LASER
Passive
Fires a laser beam against up to two enemies within range. The damage the two beams apply will ramp up to higher stages in lockstep, while both beams stay locked to an active target. Damage will reset to the first stage when there are less than two enemy targets in range.
Stats
Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.
Damage is shown per hour of real time, as the game shows it in White Stars (DAMAGE PER HOUR).
Same at every level
- MAX TARGETS
- 2
- Range
- 120AU
| Level | STAGE 1 DAMAGE | STAGE 2 DAMAGE | STAGE 3 DAMAGE |
|---|---|---|---|
| 1 | 240 | 720 | 1,920 |
| 2 | 264 | 792 | 2,208 |
| 3 | 300 | 900 | 2,532 |
| 4 | 360 | 1,080 | 2,916 |
| 5 | 420 | 1,260 | 3,360 |
| 6 | 480 | 1,440 | 3,864 |
| 7 | 540 | 1,620 | 4,440 |
| 8 | 624 | 1,872 | 5,100 |
| 9 | 720 | 2,160 | 5,868 |
| 10 | 840 | 2,520 | 6,756 |
| 11 | 960 | 2,880 | 7,764 |
| 12 | 1,104 | 3,312 | 8,928 |
| 13 | 1,260 | 3,780 | 10,272 |
| 14 | 1,464 | 4,392 | 11,808 |
| 15 | 1,680 | 5,040 | 13,584 |
Charge time of each stage, on the same target: STAGE 2 CHARGE DURATION 30 min · STAGE 3 CHARGE DURATION 1 h
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 1 min | 1 min |
| 2 | 4 | 2,000 | 3,000 | 10 min | 11 min |
| 3 | 15 | 3,000 | 6,000 | 1 h | 1 h 11 min |
| 4 | 30 | 5,000 | 11,000 | 4 h | 5 h 11 min |
| 5 | 60 | 10,000 | 21,000 | 1 d | 1 d 5 h |
| 6 | 120 | 20,000 | 41,000 | 2 d | 3 d 5 h |
| 7 | 300 | 40,000 | 81,000 | 4 d | 7 d 5 h |
| 8 | 600 | 60,000 | 141,000 | 6 d | 13 d 5 h |
| 9 | 1,200 | 100,000 | 241,000 | 8 d | 21 d 5 h |
| 10 | 2,500 | 250,000 | 491,000 | 10 d | 31 d 5 h |
| 11 | 5,000 | 500,000 | 991,000 | 12 d | 43 d 5 h |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 14 d | 57 d 5 h |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 16 d | 73 d 5 h |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 18 d | 91 d 5 h |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 111 d 5 h |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
