Hades' StarWiki
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COMBAT

FORTIFY

ActivatedBattleship only

While the effect is active, the Battleship's weapon damage output is increased by a fixed percentage rate. The activating ship is immediately immobilized and is unable to move for the entire duration. Cerberus ships prefer firing on the Fortified ship over all other potential targets, and will switch from their old target immediately if the activating ship is within range.

Stats

Same at every level

EFFECT DURATION
20 s
COOLDOWN
2 min

Interactions and rules

Highest damage increase of the Light version
+200%

How the game works →

Upgrades

LevelBlueprints CreditsTotalResearch timeTotal
111,0001,0001 min1 min
242,0003,00010 min11 min
3153,0006,0001 h1 h 11 min
4305,00011,0004 h5 h 11 min
56010,00021,0001 d1 d 5 h
612020,00041,0002 d3 d 5 h
730040,00081,0004 d7 d 5 h
860060,000141,0006 d13 d 5 h
91,200100,000241,0008 d21 d 5 h
102,500250,000491,00010 d31 d 5 h
115,000500,000991,00012 d43 d 5 h
1210,0001,000,0001,991,00014 d57 d 5 h
1325,0002,000,0003,991,00016 d73 d 5 h
1450,00010,000,00013,991,00018 d91 d 5 h
15100,00025,000,00038,991,00020 d111 d 5 h

Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.

Dark Nebula

DARK FORTIFY

While active, the Battleship's equipped weapon has increased range. For CHAIN RAY, only the base range is increased.

RANGE INCREASE

  1. 110%
  2. 220%
  3. 335%
  4. 460%
  5. 5100%

LIGHT FORTIFY

While active, every friendly ship and drone in the sector gets additional damage multiplier.

DAMAGE MULTIPLIER

  1. 150%
  2. 2100%
  3. 3180%
  4. 4300%
  5. 5600%

Level · DARK BLUEPRINTS / LIGHT BLUEPRINTS

LevelModule level neededDARK BLUEPRINTS / LIGHT BLUEPRINTSCredits
15150 100,000
29600 500,000
3112,000 2,000,000
4126,000 8,000,000
51315,000 20,000,000

Quantum Star guide →

More COMBAT modules