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SHIELD

IMPULSE SHIELD

Activated

Immediately after activation, and for a short period of time, the Battleship gains an Impulse effect, allowing it to travel faster and apply constant area damage to all enemy objects in a small area around it. The Impulse effect ends after the Impulse Duration expires, or the ship reaches its destination. While Impulse Shield is active, it will absorb incoming damage until it is depleted or its timer runs out. This Shield can only be activated while the Battleship is moving.

Stats

LevelIMPULSE DAMAGEIMPULSE RANGEIMPULSE DURATIONIMPULSE SPEED BOOSTSHIELD STRENGTHEFFECT DURATIONCOOLDOWN
110080AU105080045 s1 min
215080AU105092845 s1 min
322080AU10501,07645 s1 min
430080AU10501,24945 s1 min
545080AU10501,44945 s1 min
660080AU10501,68045 s1 min
780080AU10501,94945 s1 min
81,00080AU10502,26145 s1 min
91,20080AU10502,62345 s1 min
101,40080AU10503,04245 s1 min
111,60080AU10503,52945 s1 min
121,80080AU10504,09445 s1 min
132,00080AU10504,74945 s1 min
142,20080AU10505,50945 s1 min
152,40080AU10506,39045 s1 min

Upgrades

LevelBlueprints CreditsTotalResearch timeTotal
111,0001,0001 min1 min
242,0003,00010 min11 min
3153,0006,0001 h1 h 11 min
4305,00011,0004 h5 h 11 min
56010,00021,0001 d1 d 5 h
612020,00041,0002 d3 d 5 h
730040,00081,0004 d7 d 5 h
860060,000141,0006 d13 d 5 h
91,200100,000241,0008 d21 d 5 h
102,500250,000491,00010 d31 d 5 h
115,000500,000991,00012 d43 d 5 h
1210,0001,000,0001,991,00014 d57 d 5 h
1325,0002,000,0003,991,00016 d73 d 5 h
1450,00010,000,00013,991,00018 d91 d 5 h
15100,00025,000,00038,991,00020 d111 d 5 h

Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.

More SHIELD modules