SHIELD
IMPULSE SHIELD
Immediately after activation, and for a short period of time, the Battleship gains an Impulse effect, allowing it to travel faster and apply constant area damage to all enemy objects in a small area around it. The Impulse effect ends after the Impulse Duration expires, or the ship reaches its destination. While Impulse Shield is active, it will absorb incoming damage until it is depleted or its timer runs out. This Shield can only be activated while the Battleship is moving.
Stats
Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.
Same at every level
- IMPULSE RANGE
- 80AU
- IMPULSE DURATION
- 10
- IMPULSE SPEED BOOST
- 300
- EFFECT DURATION
- 8 h
- COOLDOWN
- 20 h
| Level | IMPULSE DAMAGE | SHIELD STRENGTH |
|---|---|---|
| 1 | 100 | 800 |
| 2 | 150 | 928 |
| 3 | 220 | 1,076 |
| 4 | 300 | 1,249 |
| 5 | 450 | 1,449 |
| 6 | 600 | 1,680 |
| 7 | 800 | 1,949 |
| 8 | 1,000 | 2,261 |
| 9 | 1,200 | 2,623 |
| 10 | 1,400 | 3,042 |
| 11 | 1,600 | 3,529 |
| 12 | 1,800 | 4,094 |
| 13 | 2,000 | 4,749 |
| 14 | 2,200 | 5,509 |
| 15 | 2,400 | 6,390 |
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 1 min | 1 min |
| 2 | 4 | 2,000 | 3,000 | 10 min | 11 min |
| 3 | 15 | 3,000 | 6,000 | 1 h | 1 h 11 min |
| 4 | 30 | 5,000 | 11,000 | 4 h | 5 h 11 min |
| 5 | 60 | 10,000 | 21,000 | 1 d | 1 d 5 h |
| 6 | 120 | 20,000 | 41,000 | 2 d | 3 d 5 h |
| 7 | 300 | 40,000 | 81,000 | 4 d | 7 d 5 h |
| 8 | 600 | 60,000 | 141,000 | 6 d | 13 d 5 h |
| 9 | 1,200 | 100,000 | 241,000 | 8 d | 21 d 5 h |
| 10 | 2,500 | 250,000 | 491,000 | 10 d | 31 d 5 h |
| 11 | 5,000 | 500,000 | 991,000 | 12 d | 43 d 5 h |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 14 d | 57 d 5 h |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 16 d | 73 d 5 h |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 18 d | 91 d 5 h |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 111 d 5 h |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
