Hades' StarWiki
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COMBAT

LEAP

Activated

Initiates Teleportation to the target location of the nearest friendly Drone engaged in combat - anywhere in the Star System. Engaged in combat means the Drone is actively firing on an enemy target, or is fired on by an enemy target. If there is no ally Drone engaged in combat, or no valid move target, Leap cannot be activated. Leap activation is cancelled if the target Drone is destroyed before the jump. If the jump completes, Area Damage is applied around the owner ship.

Stats

Where the game has no Quantum Star value of its own, the cell is empty: Quantum Star values follow neither the Red Star nor the White Star ones. Quantum Star guide →

LevelACTIVATION DELAYCOOLDOWNArea damage range
15 s3 min200AU
25 s3 min200AU
35 s3 min200AU
45 s3 min200AU
55 s3 min200AU
65 s3 min200AU
75 s3 min200AU
85 s3 min200AU
95 s3 min200AU
105 s3 min200AU
115 s3 min200AU
125 s3 min200AU
135 s3 min200AU
145 s3 min200AU
155 s3 min200AU

Interactions and rules

Breaks Bond
Yes
  • Can't be activated during the White Star preparation period. game code

How the game works →

Upgrades

LevelBlueprints CreditsTotalResearch timeTotal
111,0001,0002 d2 d
242,0003,0003 d5 d
3153,0006,0004 d9 d
4305,00011,0005 d14 d
56010,00021,0006 d20 d
612020,00041,0007 d27 d
730040,00081,0007 d34 d
860060,000141,0007 d41 d
91,200100,000241,0007 d48 d
102,500250,000491,0007 d55 d
115,000500,000991,00012 d67 d
1210,0001,000,0001,991,00012 d79 d
1325,0002,000,0003,991,00014 d93 d
1450,00010,000,00013,991,00016 d109 d
15100,00025,000,00038,991,00020 d129 d

Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.

More COMBAT modules