COMBAT
LEAP
Initiates Teleportation to the target location of the nearest friendly Drone engaged in combat - anywhere in the Star System. Engaged in combat means the Drone is actively firing on an enemy target, or is fired on by an enemy target. If there is no ally Drone engaged in combat, or no valid move target, Leap cannot be activated. Leap activation is cancelled if the target Drone is destroyed before the jump. If the jump completes, Area Damage is applied around the owner ship.
Stats
Where the game has no Quantum Star value of its own, the cell is empty: Quantum Star values follow neither the Red Star nor the White Star ones. Quantum Star guide →
| Level | ACTIVATION DELAY | COOLDOWN | Area damage range |
|---|---|---|---|
| 1 | 5 s | 3 min | 200AU |
| 2 | 5 s | 3 min | 200AU |
| 3 | 5 s | 3 min | 200AU |
| 4 | 5 s | 3 min | 200AU |
| 5 | 5 s | 3 min | 200AU |
| 6 | 5 s | 3 min | 200AU |
| 7 | 5 s | 3 min | 200AU |
| 8 | 5 s | 3 min | 200AU |
| 9 | 5 s | 3 min | 200AU |
| 10 | 5 s | 3 min | 200AU |
| 11 | 5 s | 3 min | 200AU |
| 12 | 5 s | 3 min | 200AU |
| 13 | 5 s | 3 min | 200AU |
| 14 | 5 s | 3 min | 200AU |
| 15 | 5 s | 3 min | 200AU |
Interactions and rules
- Breaks Bond
- Yes
- Can't be activated during the White Star preparation period. game code
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 2 d | 2 d |
| 2 | 4 | 2,000 | 3,000 | 3 d | 5 d |
| 3 | 15 | 3,000 | 6,000 | 4 d | 9 d |
| 4 | 30 | 5,000 | 11,000 | 5 d | 14 d |
| 5 | 60 | 10,000 | 21,000 | 6 d | 20 d |
| 6 | 120 | 20,000 | 41,000 | 7 d | 27 d |
| 7 | 300 | 40,000 | 81,000 | 7 d | 34 d |
| 8 | 600 | 60,000 | 141,000 | 7 d | 41 d |
| 9 | 1,200 | 100,000 | 241,000 | 7 d | 48 d |
| 10 | 2,500 | 250,000 | 491,000 | 7 d | 55 d |
| 11 | 5,000 | 500,000 | 991,000 | 12 d | 67 d |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 12 d | 79 d |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 14 d | 93 d |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 16 d | 109 d |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 129 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
