Hades' StarWiki
EN

COMBAT

LEAP

Activated

Initiates Teleportation to the target location of the nearest friendly Drone engaged in combat - anywhere in the Star System. Engaged in combat means the Drone is actively firing on an enemy target, or is fired on by an enemy target. If there is no ally Drone engaged in combat, or no valid move target, Leap cannot be activated. Leap activation is cancelled if the target Drone is destroyed before the jump. If the jump completes, Area Damage is applied around the owner ship.

Stats

Same at every level

ACTIVATION DELAY
5 s
COOLDOWN
3 min
Area damage range
200AU

AREA DAMAGE

  1. 11,500
  2. 21,750
  3. 32,100
  4. 42,450
  5. 52,900
  6. 63,450
  7. 74,050
  8. 84,750
  9. 95,600
  10. 106,650
  11. 117,850
  12. 129,250
  13. 1311,000
  14. 1412,800
  15. 1515,000

Interactions and rules

Breaks Bond
Yes
  • Can't be activated during the White Star preparation period. game code

How the game works →

Upgrades

LevelBlueprints CreditsTotalResearch timeTotal
111,0001,0002 d2 d
242,0003,0003 d5 d
3153,0006,0004 d9 d
4305,00011,0005 d14 d
56010,00021,0006 d20 d
612020,00041,0007 d27 d
730040,00081,0007 d34 d
860060,000141,0007 d41 d
91,200100,000241,0007 d48 d
102,500250,000491,0007 d55 d
115,000500,000991,00012 d67 d
1210,0001,000,0001,991,00012 d79 d
1325,0002,000,0003,991,00014 d93 d
1450,00010,000,00013,991,00016 d109 d
15100,00025,000,00038,991,00020 d129 d

Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.

More COMBAT modules