Hades' StarWiki
EN

COMBAT

LEAP

Activated

Initiates Teleportation to the target location of the nearest friendly Drone engaged in combat - anywhere in the Star System. Engaged in combat means the Drone is actively firing on an enemy target, or is fired on by an enemy target. If there is no ally Drone engaged in combat, or no valid move target, Leap cannot be activated. Leap activation is cancelled if the target Drone is destroyed before the jump. If the jump completes, Area Damage is applied around the owner ship.

Stats

Initiates Teleportation to the target location of the nearest allied Battleship or Drone engaged in combat - anywhere in the Star System. Engaged in combat means the allied Battleship or Drone is actively firing on an enemy player target, or is fired on by an enemy player target. Combat with Cerberus ships does not apply. If there is no ally ship engaged in combat, or no valid move target, Leap cannot be activated. Leap activation is cancelled if either the target ally ship or teleport destination is destroyed before the jump. If the jump completes, Area Damage is applied around the owner ship.

Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.

LevelACTIVATION DELAYCOOLDOWNAREA DAMAGEArea damage range
18 h1 d 12 h2,0002,000
28 h1 d 12 h2,4002,000
38 h1 d 12 h2,9002,000
48 h1 d 12 h3,5002,000
58 h1 d 12 h4,1552,000
68 h1 d 12 h5,0002,000
78 h1 d 12 h6,0002,000
88 h1 d 12 h7,1502,000
98 h1 d 12 h8,6002,000
108 h1 d 12 h10,3002,000
118 h1 d 12 h12,4002,000
128 h1 d 12 h15,0002,000
138 h1 d 12 h17,5002,000
148 h1 d 12 h21,0002,000
158 h1 d 12 h25,0002,000

Upgrades

LevelBlueprints CreditsTotalResearch timeTotal
111,0001,0002 d2 d
242,0003,0003 d5 d
3153,0006,0004 d9 d
4305,00011,0005 d14 d
56010,00021,0006 d20 d
612020,00041,0007 d27 d
730040,00081,0007 d34 d
860060,000141,0007 d41 d
91,200100,000241,0007 d48 d
102,500250,000491,0007 d55 d
115,000500,000991,00012 d67 d
1210,0001,000,0001,991,00012 d79 d
1325,0002,000,0003,991,00014 d93 d
1450,00010,000,00013,991,00016 d109 d
15100,00025,000,00038,991,00020 d129 d

Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.

More COMBAT modules