COMBAT
LEAP
Initiates Teleportation to the target location of the nearest friendly Drone engaged in combat - anywhere in the Star System. Engaged in combat means the Drone is actively firing on an enemy target, or is fired on by an enemy target. If there is no ally Drone engaged in combat, or no valid move target, Leap cannot be activated. Leap activation is cancelled if the target Drone is destroyed before the jump. If the jump completes, Area Damage is applied around the owner ship.
Stats
Initiates Teleportation to the target location of the nearest allied Battleship or Drone engaged in combat - anywhere in the Star System. Engaged in combat means the allied Battleship or Drone is actively firing on an enemy player target, or is fired on by an enemy player target. Combat with Cerberus ships does not apply. If there is no ally ship engaged in combat, or no valid move target, Leap cannot be activated. Leap activation is cancelled if either the target ally ship or teleport destination is destroyed before the jump. If the jump completes, Area Damage is applied around the owner ship.
Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.
| Level | ACTIVATION DELAY | COOLDOWN | AREA DAMAGE | Area damage range |
|---|---|---|---|---|
| 1 | 8 h | 1 d 12 h | 2,000 | 2,000 |
| 2 | 8 h | 1 d 12 h | 2,400 | 2,000 |
| 3 | 8 h | 1 d 12 h | 2,900 | 2,000 |
| 4 | 8 h | 1 d 12 h | 3,500 | 2,000 |
| 5 | 8 h | 1 d 12 h | 4,155 | 2,000 |
| 6 | 8 h | 1 d 12 h | 5,000 | 2,000 |
| 7 | 8 h | 1 d 12 h | 6,000 | 2,000 |
| 8 | 8 h | 1 d 12 h | 7,150 | 2,000 |
| 9 | 8 h | 1 d 12 h | 8,600 | 2,000 |
| 10 | 8 h | 1 d 12 h | 10,300 | 2,000 |
| 11 | 8 h | 1 d 12 h | 12,400 | 2,000 |
| 12 | 8 h | 1 d 12 h | 15,000 | 2,000 |
| 13 | 8 h | 1 d 12 h | 17,500 | 2,000 |
| 14 | 8 h | 1 d 12 h | 21,000 | 2,000 |
| 15 | 8 h | 1 d 12 h | 25,000 | 2,000 |
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 2 d | 2 d |
| 2 | 4 | 2,000 | 3,000 | 3 d | 5 d |
| 3 | 15 | 3,000 | 6,000 | 4 d | 9 d |
| 4 | 30 | 5,000 | 11,000 | 5 d | 14 d |
| 5 | 60 | 10,000 | 21,000 | 6 d | 20 d |
| 6 | 120 | 20,000 | 41,000 | 7 d | 27 d |
| 7 | 300 | 40,000 | 81,000 | 7 d | 34 d |
| 8 | 600 | 60,000 | 141,000 | 7 d | 41 d |
| 9 | 1,200 | 100,000 | 241,000 | 7 d | 48 d |
| 10 | 2,500 | 250,000 | 491,000 | 7 d | 55 d |
| 11 | 5,000 | 500,000 | 991,000 | 12 d | 67 d |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 12 d | 79 d |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 14 d | 93 d |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 16 d | 109 d |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 129 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
