WEAPON
ROCKET LAUNCHER
Regularly launches a single powerful rocket against the closest enemy target in range. The launcher has a large range, but it also has a minimum range, making it unable to fire against very close targets.
Stats
Where the game has no Quantum Star value of its own, the cell is empty: Quantum Star values follow neither the Red Star nor the White Star ones. Quantum Star guide →
| Level | Range | Minimum range | COOLDOWN |
|---|---|---|---|
| 1 | 380AU | 180AU | 6 s |
| 2 | 380AU | 180AU | 6 s |
| 3 | 380AU | 180AU | 6 s |
| 4 | 380AU | 180AU | 6 s |
| 5 | 380AU | 180AU | 6 s |
| 6 | 380AU | 180AU | 6 s |
| 7 | 380AU | 180AU | 6 s |
| 8 | 380AU | 180AU | 6 s |
| 9 | 380AU | 180AU | 6 s |
| 10 | 380AU | 180AU | 6 s |
LAUNCHED ROCKET STATS
| Level | EXPLOSION RANGE | Neutralized damage range |
|---|---|---|
| 1 | 120AU | 80AU |
| 2 | 120AU | 80AU |
| 3 | 120AU | 80AU |
| 4 | 120AU | 80AU |
| 5 | 120AU | 80AU |
| 6 | 120AU | 80AU |
| 7 | 120AU | 80AU |
| 8 | 120AU | 80AU |
| 9 | 120AU | 80AU |
| 10 | 120AU | 80AU |
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 120 | 8,000,000 | 8,000,000 | 5 d | 5 d |
| 2 | 300 | 8,500,000 | 16,500,000 | 6 d | 11 d |
| 3 | 600 | 9,000,000 | 25,500,000 | 7 d | 18 d |
| 4 | 1,200 | 9,500,000 | 35,000,000 | 8 d | 26 d |
| 5 | 2,500 | 10,000,000 | 45,000,000 | 9 d | 35 d |
| 6 | 5,000 | 10,500,000 | 55,500,000 | 10 d | 45 d |
| 7 | 10,000 | 11,000,000 | 66,500,000 | 12 d | 57 d |
| 8 | 25,000 | 11,500,000 | 78,000,000 | 14 d | 71 d |
| 9 | 50,000 | 12,000,000 | 90,000,000 | 16 d | 87 d |
| 10 | 100,000 | 12,500,000 | 102,500,000 | 20 d | 107 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
Dark Nebula
DARK ROCKET LAUNCHER
The Rocket Launcher launches additional rockets, at reduced strength.
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| ADDITIONAL ROCKETS | 25% | 50% | 100% | 100% + 50% | 100% + 100% |
LIGHT ROCKET LAUNCHER
Every time a launched rocket deals any amount of damage on regular impact, the blast also applies healing to all friendly ships and drones in range. The total amount of HP healed cannot exceed MAX HEAL AMOUNT. No healing is applied if the rocket is destroyed early.
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| MAX HEAL AMOUNT | 250 | 500 | 800 | 1,200 | 2,000 |
Level · DARK BLUEPRINTS / LIGHT BLUEPRINTS
| Level | Module level needed | DARK BLUEPRINTS / LIGHT BLUEPRINTS | Credits |
|---|---|---|---|
| 1 | 5 | 150 | |
| 2 | 9 | 600 | |
| 3 | 11 | 2,000 | |
| 4 | 12 | 6,000 | |
| 5 | 13 | 15,000 |
