WEAPON
ROCKET LAUNCHER
Regularly launches a single powerful rocket against the closest enemy target in range. The launcher has a large range, but it also has a minimum range, making it unable to fire against very close targets.
Stats
In the game this module starts at level 6 when you unlock it and goes up to level 15: every module ends at the same level, so the ones with fewer levels start higher.
Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.
Same at every level
- Range
- 500AU
- Minimum range
- 240AU
- COOLDOWN
- 1 h
LAUNCHED ROCKET STATS
Same at every level
- EXPLOSION RANGE
- 120AU
- Neutralized damage range
- 80AU
- MAXIMUM SPEED
- 150AU/h
| Level | EXPLOSION DAMAGE | NEUTRALIZED DAMAGE | HULL STRENGTH |
|---|---|---|---|
| 6 | 2,800 | 700 | 500 |
| 7 | 3,220 | 805 | 550 |
| 8 | 3,703 | 925 | 600 |
| 9 | 4,258 | 1,050 | 650 |
| 10 | 4,897 | 1,200 | 700 |
| 11 | 5,632 | 1,400 | 750 |
| 12 | 6,477 | 1,600 | 800 |
| 13 | 7,448 | 1,850 | 850 |
| 14 | 8,565 | 2,130 | 900 |
| 15 | 9,850 | 2,500 | 1,000 |
Interactions and rules
- Its cooldown stops counting while the ship is disabled by EMP. game code
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 6 | 120 | 8,000,000 | 8,000,000 | 5 d | 5 d |
| 7 | 300 | 8,500,000 | 16,500,000 | 6 d | 11 d |
| 8 | 600 | 9,000,000 | 25,500,000 | 7 d | 18 d |
| 9 | 1,200 | 9,500,000 | 35,000,000 | 8 d | 26 d |
| 10 | 2,500 | 10,000,000 | 45,000,000 | 9 d | 35 d |
| 11 | 5,000 | 10,500,000 | 55,500,000 | 10 d | 45 d |
| 12 | 10,000 | 11,000,000 | 66,500,000 | 12 d | 57 d |
| 13 | 25,000 | 11,500,000 | 78,000,000 | 14 d | 71 d |
| 14 | 50,000 | 12,000,000 | 90,000,000 | 16 d | 87 d |
| 15 | 100,000 | 12,500,000 | 102,500,000 | 20 d | 107 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
Dark Nebula
DARK ROCKET LAUNCHER
The Rocket Launcher launches additional rockets, at reduced strength.
ADDITIONAL ROCKETS
- 125%
- 250%
- 3100%
- 4100% + 50%
- 5100% + 100%
LIGHT ROCKET LAUNCHER
Every time a launched rocket deals any amount of damage on regular impact, the blast also applies healing to all friendly ships and drones in range. The total amount of HP healed cannot exceed MAX HEAL AMOUNT. No healing is applied if the rocket is destroyed early.
MAX HEAL AMOUNT
- 1250
- 2500
- 3800
- 41,200
- 52,000
Level · DARK BLUEPRINTS / LIGHT BLUEPRINTS
| Level | Module level needed | DARK BLUEPRINTS / LIGHT BLUEPRINTS | Credits |
|---|---|---|---|
| 1 | 5 | 150 | |
| 2 | 9 | 600 | |
| 3 | 11 | 2,000 | |
| 4 | 12 | 6,000 | |
| 5 | 13 | 15,000 |
