Hades' StarWiki
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WEAPON

ROCKET LAUNCHER

Passive

Regularly launches a single powerful rocket against the closest enemy target in range. The launcher has a large range, but it also has a minimum range, making it unable to fire against very close targets.

Stats

In the game this module starts at level 6 when you unlock it and goes up to level 15: every module ends at the same level, so the ones with fewer levels start higher.

Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.

Same at every level

Range
500AU
Minimum range
240AU
COOLDOWN
1 h

LAUNCHED ROCKET STATS

Same at every level

EXPLOSION RANGE
120AU
Neutralized damage range
80AU
MAXIMUM SPEED
150AU/h
LevelEXPLOSION DAMAGENEUTRALIZED DAMAGEHULL STRENGTH
62,800700500
73,220805550
83,703925600
94,2581,050650
104,8971,200700
115,6321,400750
126,4771,600800
137,4481,850850
148,5652,130900
159,8502,5001,000

Interactions and rules

  • Its cooldown stops counting while the ship is disabled by EMP. game code

How the game works →

Upgrades

LevelBlueprints CreditsTotalResearch timeTotal
61208,000,0008,000,0005 d5 d
73008,500,00016,500,0006 d11 d
86009,000,00025,500,0007 d18 d
91,2009,500,00035,000,0008 d26 d
102,50010,000,00045,000,0009 d35 d
115,00010,500,00055,500,00010 d45 d
1210,00011,000,00066,500,00012 d57 d
1325,00011,500,00078,000,00014 d71 d
1450,00012,000,00090,000,00016 d87 d
15100,00012,500,000102,500,00020 d107 d

Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.

Dark Nebula

DARK ROCKET LAUNCHER

The Rocket Launcher launches additional rockets, at reduced strength.

ADDITIONAL ROCKETS

  1. 125%
  2. 250%
  3. 3100%
  4. 4100% + 50%
  5. 5100% + 100%

LIGHT ROCKET LAUNCHER

Every time a launched rocket deals any amount of damage on regular impact, the blast also applies healing to all friendly ships and drones in range. The total amount of HP healed cannot exceed MAX HEAL AMOUNT. No healing is applied if the rocket is destroyed early.

MAX HEAL AMOUNT

  1. 1250
  2. 2500
  3. 3800
  4. 41,200
  5. 52,000

Level · DARK BLUEPRINTS / LIGHT BLUEPRINTS

LevelModule level neededDARK BLUEPRINTS / LIGHT BLUEPRINTSCredits
15150 100,000
29600 500,000
3112,000 2,000,000
4126,000 8,000,000
51315,000 20,000,000

Quantum Star guide →

More WEAPON modules