COMBAT
REMOTE BOMB
Activated
Leaves a stationary Bomb at the ship's current location. The bomb will start triggering once an enemy ship enters the blast range. All enemy ships within the blast range will take area damage after the trigger period is over. The bomb can be targeted by enemy ships using regular targeting rules. If neutralized before the trigger period expires, it will deal less area damage across a smaller range. Not affected by Area damage. Not useable in Yellow stars.
Stats
| Level | COOLDOWN |
|---|---|
| 1 | 1 min |
| 2 | 1 min |
| 3 | 1 min |
| 4 | 1 min |
| 5 | 1 min |
| 6 | 1 min |
| 7 | 1 min |
| 8 | 1 min |
| 9 | 1 min |
| 10 | 1 min |
| 11 | 1 min |
| 12 | 1 min |
LAUNCHED ROCKET STATS
| Level | EXPLOSION DAMAGE | EXPLOSION RANGE | NEUTRALIZED DAMAGE | Neutralized damage range | TRIGGER TIME | HULL STRENGTH |
|---|---|---|---|---|---|---|
| 1 | 12,000 | 1,200 | 3,500 | 800 | 15 s | 2,500 |
| 2 | 14,000 | 1,200 | 3,750 | 800 | 15 s | 2,750 |
| 3 | 16,000 | 1,200 | 4,000 | 800 | 15 s | 3,000 |
| 4 | 18,000 | 1,200 | 4,250 | 800 | 15 s | 3,300 |
| 5 | 20,000 | 1,200 | 4,500 | 800 | 15 s | 3,650 |
| 6 | 22,000 | 1,200 | 4,750 | 800 | 15 s | 4,000 |
| 7 | 24,000 | 1,200 | 5,000 | 800 | 15 s | 4,400 |
| 8 | 26,000 | 1,200 | 5,500 | 800 | 15 s | 4,850 |
| 9 | 28,000 | 1,200 | 6,000 | 800 | 15 s | 5,350 |
| 10 | 30,000 | 1,200 | 6,500 | 800 | 15 s | 5,900 |
| 11 | 32,000 | 1,200 | 7,000 | 800 | 15 s | 6,500 |
| 12 | 34,000 | 1,200 | 7,500 | 800 | 15 s | 7,100 |
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 30 | 10,000,000 | 10,000,000 | 5 d | 5 d |
| 2 | 60 | 10,500,000 | 20,500,000 | 6 d | 11 d |
| 3 | 120 | 11,000,000 | 31,500,000 | 7 d | 18 d |
| 4 | 300 | 11,500,000 | 43,000,000 | 8 d | 26 d |
| 5 | 600 | 12,000,000 | 55,000,000 | 9 d | 35 d |
| 6 | 1,200 | 12,000,000 | 67,000,000 | 10 d | 45 d |
| 7 | 2,500 | 12,000,000 | 79,000,000 | 10 d | 55 d |
| 8 | 5,000 | 12,000,000 | 91,000,000 | 10 d | 65 d |
| 9 | 10,000 | 12,000,000 | 103,000,000 | 12 d | 77 d |
| 10 | 25,000 | 12,000,000 | 115,000,000 | 14 d | 91 d |
| 11 | 50,000 | 12,000,000 | 127,000,000 | 16 d | 107 d |
| 12 | 100,000 | 12,000,000 | 139,000,000 | 20 d | 127 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
