COMBAT
REMOTE BOMB
Leaves a stationary Bomb at the ship's current location. The bomb will start triggering once an enemy ship enters the blast range. All enemy ships within the blast range will take area damage after the trigger period is over. The bomb can be targeted by enemy ships using regular targeting rules. If neutralized before the trigger period expires, it will deal less area damage across a smaller range. Not affected by Area damage. Not useable in Yellow stars.
Stats
In the game this module starts at level 4 when you unlock it and goes up to level 15: every module ends at the same level, so the ones with fewer levels start higher.
Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.
Same at every level
- COOLDOWN
- 2 d
LAUNCHED ROCKET STATS
Same at every level
- EXPLOSION RANGE
- 120AU
- Neutralized damage range
- 80AU
- TRIGGER TIME
- 2 h 30 min
| Level | EXPLOSION DAMAGE | NEUTRALIZED DAMAGE | HULL STRENGTH |
|---|---|---|---|
| 4 | 12,000 | 3,500 | 2,500 |
| 5 | 14,000 | 3,750 | 2,750 |
| 6 | 16,000 | 4,000 | 3,000 |
| 7 | 18,000 | 4,250 | 3,300 |
| 8 | 20,000 | 4,500 | 3,650 |
| 9 | 22,000 | 4,750 | 4,000 |
| 10 | 24,000 | 5,000 | 4,400 |
| 11 | 26,000 | 5,500 | 4,850 |
| 12 | 28,000 | 6,000 | 5,350 |
| 13 | 30,000 | 6,500 | 5,900 |
| 14 | 32,000 | 7,000 | 6,500 |
| 15 | 34,000 | 7,500 | 7,100 |
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 4 | 30 | 10,000,000 | 10,000,000 | 5 d | 5 d |
| 5 | 60 | 10,500,000 | 20,500,000 | 6 d | 11 d |
| 6 | 120 | 11,000,000 | 31,500,000 | 7 d | 18 d |
| 7 | 300 | 11,500,000 | 43,000,000 | 8 d | 26 d |
| 8 | 600 | 12,000,000 | 55,000,000 | 9 d | 35 d |
| 9 | 1,200 | 12,000,000 | 67,000,000 | 10 d | 45 d |
| 10 | 2,500 | 12,000,000 | 79,000,000 | 10 d | 55 d |
| 11 | 5,000 | 12,000,000 | 91,000,000 | 10 d | 65 d |
| 12 | 10,000 | 12,000,000 | 103,000,000 | 12 d | 77 d |
| 13 | 25,000 | 12,000,000 | 115,000,000 | 14 d | 91 d |
| 14 | 50,000 | 12,000,000 | 127,000,000 | 16 d | 107 d |
| 15 | 100,000 | 12,000,000 | 139,000,000 | 20 d | 127 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
