Hades' StarWiki
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COMBAT

VENGEANCE

PassiveBattleship only

Starts activating automatically when the owner ship drops below the Hull Strength Threshold. Once the Activation Delay passes, and if the owner ship is still not destroyed, a massive explosion will deal Area damage to all enemy ships in range.

Stats

Same at every level

ACTIVATION DELAY
10 s
COOLDOWN
1 min
HULL STRENGTH THRESHOLD
2,000
LevelAREA DAMAGERange
15,000100AU
25,500120AU
36,050130AU
46,654140AU
57,320150AU
68,052160AU
78,858180AU
89,744200AU
910,718225AU
1011,790250AU
1112,968275AU
1214,266300AU
1315,692300AU
1417,260300AU
1518,988300AU

Interactions and rules

  • The effect ends when the ship jumps out of the star. game code

How the game works →

Upgrades

LevelBlueprints CreditsTotalResearch timeTotal
111,0001,0001 d1 d
242,0003,0002 d3 d
3153,0006,0003 d6 d
4305,00011,0004 d10 d
56010,00021,0005 d15 d
612020,00041,0006 d21 d
730040,00081,0007 d28 d
860060,000141,0007 d35 d
91,200100,000241,0007 d42 d
102,500250,000491,0007 d49 d
115,000500,000991,00010 d59 d
1210,0001,000,0001,991,00012 d71 d
1325,0002,000,0003,991,00014 d85 d
1450,00010,000,00013,991,00016 d101 d
15100,00025,000,00038,991,00020 d121 d

Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.

More COMBAT modules