COMBAT
VENGEANCE
PassiveBattleship only
Starts activating automatically when the owner ship drops below the Hull Strength Threshold. Once the Activation Delay passes, and if the owner ship is still not destroyed, a massive explosion will deal Area damage to all enemy ships in range.
Stats
Where the game has no Quantum Star value of its own, the cell is empty: Quantum Star values follow neither the Red Star nor the White Star ones. Quantum Star guide →
Same at every level
- ACTIVATION DELAY
- 5 s
- COOLDOWN
- 5 min
- HULL STRENGTH THRESHOLD
- 2,000
| Level | AREA DAMAGE | Range |
|---|---|---|
| 1 | 4,000 | 100AU |
| 2 | 4,600 | 120AU |
| 3 | 5,300 | 130AU |
| 4 | 6,100 | 140AU |
| 5 | 7,000 | 150AU |
| 6 | 8,000 | 160AU |
| 7 | 9,300 | 180AU |
| 8 | 10,600 | 200AU |
| 9 | 12,200 | 225AU |
| 10 | 14,100 | 250AU |
| 11 | 16,200 | 275AU |
| 12 | 18,600 | 300AU |
| 13 | 21,400 | 300AU |
| 14 | 24,600 | 300AU |
| 15 | 28,300 | 300AU |
Interactions and rules
- The effect ends when the ship jumps out of the star. game code
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 1 d | 1 d |
| 2 | 4 | 2,000 | 3,000 | 2 d | 3 d |
| 3 | 15 | 3,000 | 6,000 | 3 d | 6 d |
| 4 | 30 | 5,000 | 11,000 | 4 d | 10 d |
| 5 | 60 | 10,000 | 21,000 | 5 d | 15 d |
| 6 | 120 | 20,000 | 41,000 | 6 d | 21 d |
| 7 | 300 | 40,000 | 81,000 | 7 d | 28 d |
| 8 | 600 | 60,000 | 141,000 | 7 d | 35 d |
| 9 | 1,200 | 100,000 | 241,000 | 7 d | 42 d |
| 10 | 2,500 | 250,000 | 491,000 | 7 d | 49 d |
| 11 | 5,000 | 500,000 | 991,000 | 10 d | 59 d |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 12 d | 71 d |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 14 d | 85 d |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 16 d | 101 d |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 121 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
