Hades' StarWiki
EN

COMBAT

VENGEANCE

PassiveBattleship only

Starts activating automatically when the owner ship drops below the Hull Strength Threshold. Once the Activation Delay passes, and if the owner ship is still not destroyed, a massive explosion will deal Area damage to all enemy ships in range.

Stats

Where the game has no Quantum Star value of its own, the cell is empty: Quantum Star values follow neither the Red Star nor the White Star ones. Quantum Star guide →

Same at every level

ACTIVATION DELAY
5 s
COOLDOWN
5 min
HULL STRENGTH THRESHOLD
2,000
LevelAREA DAMAGERange
14,000100AU
24,600120AU
35,300130AU
46,100140AU
57,000150AU
68,000160AU
79,300180AU
810,600200AU
912,200225AU
1014,100250AU
1116,200275AU
1218,600300AU
1321,400300AU
1424,600300AU
1528,300300AU

Interactions and rules

  • The effect ends when the ship jumps out of the star. game code

How the game works →

Upgrades

LevelBlueprints CreditsTotalResearch timeTotal
111,0001,0001 d1 d
242,0003,0002 d3 d
3153,0006,0003 d6 d
4305,00011,0004 d10 d
56010,00021,0005 d15 d
612020,00041,0006 d21 d
730040,00081,0007 d28 d
860060,000141,0007 d35 d
91,200100,000241,0007 d42 d
102,500250,000491,0007 d49 d
115,000500,000991,00010 d59 d
1210,0001,000,0001,991,00012 d71 d
1325,0002,000,0003,991,00014 d85 d
1450,00010,000,00013,991,00016 d101 d
15100,00025,000,00038,991,00020 d121 d

Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.

More COMBAT modules