COMBAT
VENGEANCE
PassiveBattleship only
Starts activating automatically when the owner ship drops below the Hull Strength Threshold. Once the Activation Delay passes, and if the owner ship is still not destroyed, a massive explosion will deal Area damage to all enemy ships in range.
Stats
Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.
| Level | AREA DAMAGE | Range | ACTIVATION DELAY | COOLDOWN | HULL STRENGTH THRESHOLD |
|---|---|---|---|---|---|
| 1 | 3,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 2 | 3,500 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 3 | 4,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 4 | 4,500 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 5 | 5,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 6 | 6,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 7 | 7,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 8 | 8,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 9 | 9,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 10 | 10,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 11 | 11,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 12 | 12,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 13 | 13,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 14 | 14,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
| 15 | 15,000 | 220AU | 2 h | 1 d 12 h | 2,000 |
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 1 d | 1 d |
| 2 | 4 | 2,000 | 3,000 | 2 d | 3 d |
| 3 | 15 | 3,000 | 6,000 | 3 d | 6 d |
| 4 | 30 | 5,000 | 11,000 | 4 d | 10 d |
| 5 | 60 | 10,000 | 21,000 | 5 d | 15 d |
| 6 | 120 | 20,000 | 41,000 | 6 d | 21 d |
| 7 | 300 | 40,000 | 81,000 | 7 d | 28 d |
| 8 | 600 | 60,000 | 141,000 | 7 d | 35 d |
| 9 | 1,200 | 100,000 | 241,000 | 7 d | 42 d |
| 10 | 2,500 | 250,000 | 491,000 | 7 d | 49 d |
| 11 | 5,000 | 500,000 | 991,000 | 10 d | 59 d |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 12 d | 71 d |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 14 d | 85 d |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 16 d | 101 d |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 121 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
