Tools
Star guide
Rules and sectors of the Yellow, White and Blue Stars: Cerberus, hydrogen, duration and limits.
WHITE STAR
As the only source of Relics, White Stars are highly sought after by Corporations in the Hades Galaxy.
Work with your Corporation members to retrieve Relics from this dying White Star.
Use your Miners to deposit Hydrogen on Planets and generate Relics. Relics are claimed after the Transport ship carrying them jumps out of the system.
Another Corporation will be operating in this area. Battleships will open fire on ships from different Corporations.
Collect more Relics than the enemy Corporation to maximize the amount of Corporation XP awarded at the end of the match.
- Duration
- 5 d
- Preparation
- 12 h
- Time runs slower
- 600×
- Battleships per player
- 1
- Transports and Miners per player
- 1 of each
- Wait to replace a destroyed ship
- 18 h
- Wait to replace a disbanded ship
- 3 d
- Waypoints per order
- 5
- Orders scheduled in the Time Machine
- 20
- Time Machine reaches ahead
- 2 d
During the Preparation period, you can jump ships in and give them an initial move order. Ships start moving once Preparation is over.
Use this time to discuss tactics with your Corporation members. You can also schedule Future Orders for your ships, using the Time Machine.
Entry gate sector
- Asteroids
- 2–4
- Hydrogen per day
60
Cerberus
No Cerberus.
Near sector, high hydrogen
- Asteroids
- 2–3
- Hydrogen per day
200
Cerberus
Near sector, low hydrogen
- Asteroids
- 1–2
- Hydrogen per day
40
Cerberus
Disputed sector
- Asteroids
- 3–8
- Hydrogen per day
1,200
Cerberus
The game files keep several Cerberus sets for each kind of sector; an empty set is a sector without Cerberus. The files do not say how the sets are spread over the sectors of a White Star.
Tips
- Time passes by very slowly in White Stars. Use the extra time to coordinate your strategy with your fellow Corporation members.
- Miner ships will create Relics by depositing Hydrogen on White Star planets. Make sure your mining operations are adequately protected against enemy fire.
- You can only send a small number of ships to White Stars. Your Corporation may want to discuss in advance who jumps what ship, and when.
- Ships docked on the Corporation's return Stargate will automatically jump back to safety when the White Star goes Supernova.
- Use the Time Machine to preview combat results and see what state the system will be in once your ships arrive to their destination.
- Impulse Shield can allow your Battleship to arrive at strategic positions faster than ships with heavier shields.
- Players that can participate in a new White Star search will show a faded White Star icon around their player number in the Corporation members list. Players who are participating in an active White Star will show a solid icon.
- If the enemy is heavily guarding a planet, think carefully if a full assault makes sense. Sometimes the right response is to focus on a different part of the map.
- Your transport ships are vulnerable while they are loading Relics. Have a plan to protect them during the entire load operation.
- Use the STAR SYSTEM chat tab while in the White Star to privately communicate with your Corporation members. Players from the competing Corporation cannot see your messages.
- You cannot upgrade your ships and their modules while they are on the White Star. Pending upgrades will apply when the ships return home.
- The Time Machine will show you one out of many potential futures in this White Star. Future player actions will change what will actually happen, often drastically. You can also use this screen to schedule orders for your ships. The Time Machine takes into account all scheduled orders from members of your Corporation. Some future orders may fail to execute if the White Star environment has significantly changed from what was shown in the Time Machine at the time the order was scheduled.
- Relics retrieved by your Corporation, compared to Relics retrieved by the enemy Corporation. Collect more Relics than the enemy to win this match and get a much higher Corporation XP reward.
From the game files: the tables of sectors, Cerberus groups and star rules (solar_system_gen_data), and the game settings.