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Star guide

Rules and sectors of the Yellow, White and Blue Stars: Cerberus, hydrogen, duration and limits.

YELLOW STAR

Yellow Stars contain numerous habitable planets and are great for building base infrastructure. Each Empire is assigned its own Yellow Star to establish its base of operations.

Yellow Stars are combat safe. There is no combat between player forces. Ships lost to combat against Cerberus will safely return to a colonized planet.

Sectors

Each line is one sector of your system, grouped by the scanner level that reveals it.

Home sector

Small Desert Planet, Small Fire Planet 600 per day · 3 asteroids · 3 moons

SHORT RANGE SCANNER level 1

Small Water Planet 500 per day · 4 asteroids · 1 moon1× CERBERUS SENTINEL
No planet 450 per day · 3 asteroids2× CERBERUS SENTINEL
No planet 300 per day · 4 asteroids1× CERBERUS GUARDIAN
Small Terran Planet 350 per day · 3 asteroids3× CERBERUS SENTINEL
No planet 300 per day · 5 asteroids2× CERBERUS GUARDIAN

SHORT RANGE SCANNER level 2

Gas Planet 300 per day · 5 asteroids1× CERBERUS SENTINEL2× CERBERUS GUARDIAN
No planet 250 per day · 6 asteroids1× CERBERUS SENTINEL1× CERBERUS GUARDIAN1× WEAK CERBERUS BASE
No planet 300 per day · 5 asteroids4× CERBERUS SENTINEL

SHORT RANGE SCANNER level 3

Terran Planet 350 per day · 6 asteroids3× CERBERUS SENTINEL2× CERBERUS GUARDIAN
No planet 300 per day · 7 asteroids6× CERBERUS SENTINEL
No planet 300 per day · 7 asteroids8× CERBERUS SENTINEL1× WEAK CERBERUS BASE

SHORT RANGE SCANNER level 4

Fire Planet 400 per day · 8 asteroids1× CERBERUS SENTINEL3× CERBERUS GUARDIAN
No planet 400 per day · 8 asteroids1× CERBERUS SENTINEL4× CERBERUS GUARDIAN
No planet 400 per day · 8 asteroids7× CERBERUS GUARDIAN

SHORT RANGE SCANNER level 5

Water Planet 400 per day · 9 asteroids6× CERBERUS SENTINEL
Gas Giant 400 per day · 7 asteroids2× CERBERUS SENTINEL1× CERBERUS GUARDIAN1× CERBERUS BASE
No planet 400 per day · 8 asteroids5× CERBERUS SENTINEL1× CERBERUS GUARDIAN1× CERBERUS BASE

SHORT RANGE SCANNER level 6

Desert Planet 350 per day · 10 asteroids1× CERBERUS SENTINEL1× CERBERUS COLOSSUS
No planet 350 per day · 12 asteroids1× CERBERUS GUARDIAN1× STRONG CERBERUS BASE
No planet 350 per day · 12 asteroids3× CERBERUS SENTINEL2× CERBERUS GUARDIAN

SHORT RANGE SCANNER level 7

Large Fire Planet 400 per day · 9 asteroids4× CERBERUS SENTINEL2× CERBERUS GUARDIAN
No planet 400 per day · 9 asteroids5× CERBERUS SENTINEL3× CERBERUS GUARDIAN
No planet 400 per day · 10 asteroids3× CERBERUS GUARDIAN1× STRONG CERBERUS BASE

SHORT RANGE SCANNER level 8

Large Desert Planet 400 per day · 11 asteroids4× CERBERUS SENTINEL1× CERBERUS COLOSSUS
Large Water Planet 400 per day · 8 asteroids5× CERBERUS SENTINEL1× CERBERUS COLOSSUS
No planet 400 per day · 9 asteroids6× CERBERUS SENTINEL5× CERBERUS GUARDIAN1× STRONG CERBERUS BASE

SHORT RANGE SCANNER level 9

Large Terran Planet 500 per day · 10 asteroids7× CERBERUS SENTINEL4× CERBERUS GUARDIAN2× STRONG CERBERUS BASE
No planet 500 per day · 10 asteroids8× CERBERUS SENTINEL6× CERBERUS GUARDIAN1× STRONG CERBERUS BASE
No planet 600 per day · 12 asteroids7× CERBERUS SENTINEL3× CERBERUS GUARDIAN

SHORT RANGE SCANNER level 10

Ice Planet 700 per day · 11 asteroids8× CERBERUS SENTINEL2× CERBERUS GUARDIAN1× STRONG CERBERUS BASE
No planet 800 per day · 9 asteroids2× CERBERUS COLOSSUS

SHORT RANGE SCANNER level 11

Ice Planet 1,000 per day · 8 asteroids4× CERBERUS SENTINEL2× CERBERUS GUARDIAN2× STRONG CERBERUS BASE
No planet 1,000 per day · 12 asteroids6× CERBERUS SENTINEL1× CERBERUS GUARDIAN

Cerberus bases

Spawns Cerberus ships daily. Do not attempt to approach before building a sizeable combat fleet.

Cerberus baseHULL STRENGTHSHIELD STRENGTHDAMAGE PER SECONDRangeSpawnsXP
WEAK CERBERUS BASE15,00015,000100100AUCERBERUS GUARDIAN every 1 d, up to 31,000
CERBERUS BASE50,00050,000140160AUCERBERUS GUARDIAN every 1 d, up to 53,000
STRONG CERBERUS BASE90,00090,000200240AUCERBERUS GUARDIAN every 1 d, up to 75,000

Tips

  • Once a ship has departed, you cannot change its course and must wait until it reaches its destination.
  • Moving a Transport ship costs Hydrogen. Keep an eye on your total Hydrogen supply, and ensure you constantly have Miners collecting new Hydrogen from Asteroid fields.
  • Your Miner ship will keep collecting Hydrogen until all asteroid fields on its hex sector are depleted, or until your Hydrogen capacity is full.
  • Combat ships have an attack range you can see by selecting them. They will automatically attack enemy ships that enter that range.
  • Any damaged ship will slowly repair while stationary in a sector without Cerberus ships.
  • Once construction completes, the Short Range scanner will allow you to start exploring new sectors in this star system.
  • The Research station can store, research or salvage any Artifacts you retrieve.

From the game files: the tables of sectors, Cerberus groups and star rules (solar_system_gen_data), and the game settings.