Hades' StarWiki
EN

WEAPON

DART LAUNCHER

Passive

Launches a DART missile against the targeted enemy ship at regular intervals. The missile can be neutralized by any enemy ship using normal targeting rules. When the missile reaches its destination it will deal direct weapon damage to the target ship only, and only if the target ship is still within the impact area. This weapon will only fire on enemy ships. Rockets and Cerberus stations are ignored.

Stats

Where the game has no Quantum Star value of its own, the cell is empty: Quantum Star values follow neither the Red Star nor the White Star ones. Quantum Star guide →

LevelRangeCOOLDOWN
1150AU10 s
2150AU10 s
3150AU10 s
4150AU10 s
5150AU10 s
6150AU10 s
7150AU10 s
8150AU10 s
9150AU10 s
10150AU10 s
11150AU10 s
12150AU10 s
13150AU10 s
14150AU10 s
15150AU10 s

LAUNCHED ROCKET STATS

LevelEXPLOSION RANGE
160AU
260AU
360AU
460AU
560AU
660AU
760AU
860AU
960AU
1060AU
1160AU
1260AU
1360AU
1460AU
1560AU

Interactions and rules

  • Its cooldown stops counting while the ship is disabled by EMP. game code

How the game works →

Upgrades

LevelBlueprints CreditsTotalResearch timeTotal
111,0001,0005 d5 d
242,0003,0006 d11 d
3153,0006,0007 d18 d
4305,00011,0008 d26 d
56010,00021,0009 d35 d
612020,00041,00010 d45 d
730040,00081,00010 d55 d
860060,000141,00010 d65 d
91,200100,000241,00010 d75 d
102,500250,000491,00010 d85 d
115,000500,000991,00010 d95 d
1210,0001,000,0001,991,00012 d107 d
1325,0002,000,0003,991,00014 d121 d
1450,00010,000,00013,991,00016 d137 d
15100,00025,000,00038,991,00020 d157 d

Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.

More WEAPON modules