WEAPON
DART LAUNCHER
Passive
Launches a DART missile against the targeted enemy ship at regular intervals. The missile can be neutralized by any enemy ship using normal targeting rules. When the missile reaches its destination it will deal direct weapon damage to the target ship only, and only if the target ship is still within the impact area. This weapon will only fire on enemy ships. Rockets and Cerberus stations are ignored.
Stats
Where the game has no Quantum Star value of its own, the cell is empty: Quantum Star values follow neither the Red Star nor the White Star ones. Quantum Star guide →
| Level | Range | COOLDOWN |
|---|---|---|
| 1 | 150AU | 10 s |
| 2 | 150AU | 10 s |
| 3 | 150AU | 10 s |
| 4 | 150AU | 10 s |
| 5 | 150AU | 10 s |
| 6 | 150AU | 10 s |
| 7 | 150AU | 10 s |
| 8 | 150AU | 10 s |
| 9 | 150AU | 10 s |
| 10 | 150AU | 10 s |
| 11 | 150AU | 10 s |
| 12 | 150AU | 10 s |
| 13 | 150AU | 10 s |
| 14 | 150AU | 10 s |
| 15 | 150AU | 10 s |
LAUNCHED ROCKET STATS
| Level | EXPLOSION RANGE |
|---|---|
| 1 | 60AU |
| 2 | 60AU |
| 3 | 60AU |
| 4 | 60AU |
| 5 | 60AU |
| 6 | 60AU |
| 7 | 60AU |
| 8 | 60AU |
| 9 | 60AU |
| 10 | 60AU |
| 11 | 60AU |
| 12 | 60AU |
| 13 | 60AU |
| 14 | 60AU |
| 15 | 60AU |
Interactions and rules
- Its cooldown stops counting while the ship is disabled by EMP. game code
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 5 d | 5 d |
| 2 | 4 | 2,000 | 3,000 | 6 d | 11 d |
| 3 | 15 | 3,000 | 6,000 | 7 d | 18 d |
| 4 | 30 | 5,000 | 11,000 | 8 d | 26 d |
| 5 | 60 | 10,000 | 21,000 | 9 d | 35 d |
| 6 | 120 | 20,000 | 41,000 | 10 d | 45 d |
| 7 | 300 | 40,000 | 81,000 | 10 d | 55 d |
| 8 | 600 | 60,000 | 141,000 | 10 d | 65 d |
| 9 | 1,200 | 100,000 | 241,000 | 10 d | 75 d |
| 10 | 2,500 | 250,000 | 491,000 | 10 d | 85 d |
| 11 | 5,000 | 500,000 | 991,000 | 10 d | 95 d |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 12 d | 107 d |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 14 d | 121 d |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 16 d | 137 d |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 157 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.