COMBAT
DELTA ROCKET
Activated
A fast Rocket that does Area damage to all enemy ships when it reaches its final destination. Can pass through Barrier. The owner can optionally set a second waypoint after the launch. Enemy ships can fire on the Rocket using normal targeting rules. No damage is applied if the rocket is destroyed before it reaches its destination.
Stats
| Level | COOLDOWN |
|---|---|
| 1 | 1 min |
| 2 | 1 min |
| 3 | 1 min |
| 4 | 1 min |
| 5 | 1 min |
| 6 | 1 min |
| 7 | 1 min |
| 8 | 1 min |
| 9 | 1 min |
| 10 | 1 min |
| 11 | 1 min |
| 12 | 1 min |
| 13 | 1 min |
| 14 | 1 min |
| 15 | 1 min |
LAUNCHED ROCKET STATS
| Level | EXPLOSION DAMAGE | EXPLOSION RANGE | HULL STRENGTH | MAXIMUM SPEED |
|---|---|---|---|---|
| 1 | 500 | 900 | 100 | 350 |
| 2 | 1,000 | 900 | 120 | 350 |
| 3 | 1,500 | 900 | 140 | 350 |
| 4 | 2,000 | 900 | 160 | 350 |
| 5 | 2,500 | 900 | 180 | 350 |
| 6 | 3,000 | 900 | 200 | 350 |
| 7 | 3,500 | 900 | 220 | 350 |
| 8 | 4,000 | 900 | 240 | 350 |
| 9 | 4,500 | 900 | 260 | 350 |
| 10 | 5,000 | 900 | 280 | 350 |
| 11 | 5,500 | 900 | 300 | 350 |
| 12 | 6,000 | 900 | 320 | 350 |
| 13 | 7,000 | 900 | 320 | 350 |
| 14 | 8,000 | 900 | 320 | 350 |
| 15 | 10,000 | 900 | 320 | 350 |
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 2 d | 2 d |
| 2 | 4 | 2,000 | 3,000 | 3 d | 5 d |
| 3 | 15 | 3,000 | 6,000 | 4 d | 9 d |
| 4 | 30 | 5,000 | 11,000 | 5 d | 14 d |
| 5 | 60 | 10,000 | 21,000 | 6 d | 20 d |
| 6 | 120 | 20,000 | 41,000 | 7 d | 27 d |
| 7 | 300 | 40,000 | 81,000 | 8 d | 35 d |
| 8 | 600 | 60,000 | 141,000 | 9 d | 44 d |
| 9 | 1,200 | 100,000 | 241,000 | 10 d | 54 d |
| 10 | 2,500 | 250,000 | 491,000 | 10 d | 64 d |
| 11 | 5,000 | 500,000 | 991,000 | 10 d | 74 d |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 12 d | 86 d |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 14 d | 100 d |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 16 d | 116 d |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 136 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
Dark Nebula
DARK DELTA ROCKET
After hitting its initial waypoint, the Delta Rocket gains speed and damage.
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| SPEED INCREASE | 70% | 150% | 300% | 500% | 700% |
| DAMAGE INCREASE | 50% | 100% | 200% | 300% | 450% |
LIGHT DELTA ROCKET
While the module is installed, all projectiles launched from the owner ship (including Delta rocket) are sped up.
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| SPEED INCREASE | 20% | 40% | 80% | 140% | 200% |
Level · DARK BLUEPRINTS / LIGHT BLUEPRINTS
| Level | Module level needed | DARK BLUEPRINTS / LIGHT BLUEPRINTS | Credits |
|---|---|---|---|
| 1 | 5 | 150 | |
| 2 | 9 | 600 | |
| 3 | 11 | 2,000 | |
| 4 | 12 | 6,000 | |
| 5 | 13 | 15,000 |
