COMBAT
DESTINY
After a short activation period, a massive blast deals area damage to all enemy ships in range. After dealing damage, the activating ship will jump to an asteroid field randomly selected from all asteroid fields in up to 6 sectors immediately surrounding the activation sector. If there are no asteroids left in the neighboring sectors, DESTINY cannot be activated. Can only be activated if there are enemy ships in the current sector.
Stats
Where the game has no Quantum Star value of its own, the cell is empty: Quantum Star values follow neither the Red Star nor the White Star ones. Quantum Star guide →
Same at every level
- Range
- 100AU
- ACTIVATION DELAY
- 3 s
- COOLDOWN
- 5 min
AREA DAMAGE
- 12,000
- 24,000
- 36,000
- 48,000
- 510,000
- 612,000
- 714,000
- 818,000
- 924,000
- 1028,000
- 1132,000
- 1240,000
- 1350,000
- 1460,000
- 1580,000
Interactions and rules
- Can't be activated during the White Star preparation period. game code
- Needs enemy ships in the sector to be activated. game code
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 1 d | 1 d |
| 2 | 4 | 2,000 | 3,000 | 2 d | 3 d |
| 3 | 15 | 3,000 | 6,000 | 3 d | 6 d |
| 4 | 30 | 5,000 | 11,000 | 4 d | 10 d |
| 5 | 60 | 10,000 | 21,000 | 5 d | 15 d |
| 6 | 120 | 20,000 | 41,000 | 6 d | 21 d |
| 7 | 300 | 40,000 | 81,000 | 7 d | 28 d |
| 8 | 600 | 60,000 | 141,000 | 7 d | 35 d |
| 9 | 1,200 | 100,000 | 241,000 | 7 d | 42 d |
| 10 | 2,500 | 250,000 | 491,000 | 7 d | 49 d |
| 11 | 5,000 | 500,000 | 991,000 | 10 d | 59 d |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 12 d | 71 d |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 14 d | 85 d |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 16 d | 101 d |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 121 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
