Hades' StarWiki
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COMBAT

DESTINY

Activated

After a short activation period, a massive blast deals area damage to all enemy ships in range. After dealing damage, the activating ship will jump to an asteroid field randomly selected from all asteroid fields in up to 6 sectors immediately surrounding the activation sector. If there are no asteroids left in the neighboring sectors, DESTINY cannot be activated. Can only be activated if there are enemy ships in the current sector.

Stats

LevelAREA DAMAGERangeACTIVATION DELAYCOOLDOWN
11,000100AU3 s5 min
22,000100AU3 s5 min
33,000100AU3 s5 min
44,000100AU3 s5 min
55,000100AU3 s5 min
66,000100AU3 s5 min
77,000100AU3 s5 min
88,000100AU3 s5 min
99,200100AU3 s5 min
1010,600100AU3 s5 min
1112,100100AU3 s5 min
1214,000100AU3 s5 min
1316,100100AU3 s5 min
1418,500100AU3 s5 min
1521,200100AU3 s5 min

Upgrades

LevelBlueprints CreditsTotalResearch timeTotal
111,0001,0001 d1 d
242,0003,0002 d3 d
3153,0006,0003 d6 d
4305,00011,0004 d10 d
56010,00021,0005 d15 d
612020,00041,0006 d21 d
730040,00081,0007 d28 d
860060,000141,0007 d35 d
91,200100,000241,0007 d42 d
102,500250,000491,0007 d49 d
115,000500,000991,00010 d59 d
1210,0001,000,0001,991,00012 d71 d
1325,0002,000,0003,991,00014 d85 d
1450,00010,000,00013,991,00016 d101 d
15100,00025,000,00038,991,00020 d121 d

Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.

More COMBAT modules