WEAPON
LASER
A single-target weapon that fires a laser beam against the enemy. The beam starts out weak, but will move to higher stages of damage the longer it stays locked to the same target. Damage will reset to the first stage when the weapon switches targets.
Stats
Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.
Damage is shown per hour of real time, as the game shows it in White Stars (DAMAGE PER HOUR).
| Level | STAGE 1 DAMAGE | STAGE 2 DAMAGE | STAGE 3 DAMAGE | Range |
|---|---|---|---|---|
| 1 | 300 | 408 | 1,800 | 120AU |
| 2 | 324 | 432 | 2,064 | 120AU |
| 3 | 384 | 516 | 2,376 | 120AU |
| 4 | 444 | 600 | 2,736 | 120AU |
| 5 | 504 | 672 | 3,144 | 120AU |
| 6 | 600 | 804 | 3,612 | 120AU |
| 7 | 684 | 912 | 4,164 | 120AU |
| 8 | 780 | 1,044 | 4,788 | 120AU |
| 9 | 900 | 1,212 | 5,508 | 120AU |
| 10 | 1,044 | 1,404 | 6,324 | 120AU |
| 11 | 1,200 | 1,620 | 7,284 | 120AU |
| 12 | 1,380 | 1,860 | 8,376 | 120AU |
| 13 | 1,584 | 2,136 | 9,624 | 120AU |
| 14 | 1,824 | 2,460 | 11,076 | 120AU |
| 15 | 2,100 | 2,832 | 12,732 | 120AU |
Charge time of each stage, on the same target: STAGE 2 CHARGE DURATION 1 h · STAGE 3 CHARGE DURATION 1 h 40 min
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 1 min | 1 min |
| 2 | 4 | 2,000 | 3,000 | 10 min | 11 min |
| 3 | 15 | 3,000 | 6,000 | 1 h | 1 h 11 min |
| 4 | 30 | 5,000 | 11,000 | 4 h | 5 h 11 min |
| 5 | 60 | 10,000 | 21,000 | 1 d | 1 d 5 h |
| 6 | 120 | 20,000 | 41,000 | 2 d | 3 d 5 h |
| 7 | 300 | 40,000 | 81,000 | 4 d | 7 d 5 h |
| 8 | 600 | 60,000 | 141,000 | 6 d | 13 d 5 h |
| 9 | 1,200 | 100,000 | 241,000 | 8 d | 21 d 5 h |
| 10 | 2,500 | 250,000 | 491,000 | 10 d | 31 d 5 h |
| 11 | 5,000 | 500,000 | 991,000 | 12 d | 43 d 5 h |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 14 d | 57 d 5 h |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 16 d | 73 d 5 h |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 18 d | 91 d 5 h |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 111 d 5 h |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
Dark Nebula
DARK LASER
While activated, the Laser beam duplicates at its current charge state, doing 3x the damage to its single target.
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| DARK EFFECT DURATION | 3 s | 6 s | 10 s | 20 s | 32 s |
| COOLDOWN | 1 min | 1 min | 1 min | 1 min | 1 min |
| DAMAGE AMOUNT | ×3 | ×3 | ×3 | ×3 | ×3 |
LIGHT LASER
While activated, the Laser beam gets an additional healing effect for the owner ship. The healing amount is proportional to the Laser's actual damage output.
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| LIGHT EFFECT DURATION | 5 s | 10 s | 18 s | 28 s | 40 s |
| COOLDOWN | 1 min | 1 min | 1 min | 1 min | 1 min |
| HEALING AMOUNT | 80% | 100% | 120% | 150% | 200% |
Level · DARK BLUEPRINTS / LIGHT BLUEPRINTS
| Level | Module level needed | DARK BLUEPRINTS / LIGHT BLUEPRINTS | Credits |
|---|---|---|---|
| 1 | 5 | 150 | |
| 2 | 9 | 600 | |
| 3 | 11 | 2,000 | |
| 4 | 12 | 6,000 | |
| 5 | 13 | 15,000 |
