WEAPON
PULSE
Passive
Applies a Pulse blast around the ship's current location at a slow frequency, dealing area damage to all enemy ships in range.
Stats
In the game this module starts at level 11 when you unlock it and goes up to level 15: every module ends at the same level, so the ones with fewer levels start higher.
Same at every level
- Range
- 120AU
- COOLDOWN
- 12 s
DAMAGE PER SECOND
- 11668
- 12834
- 131,000
- 141,200
- 151,500
Interactions and rules
- Its cooldown stops counting while the ship is disabled by EMP. game code
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 11 | 100 | 20,000,000 | 20,000,000 | 12 d | 12 d |
| 12 | 1,000 | 20,000,000 | 40,000,000 | 12 d | 24 d |
| 13 | 10,000 | 20,000,000 | 60,000,000 | 14 d | 38 d |
| 14 | 30,000 | 20,000,000 | 80,000,000 | 16 d | 54 d |
| 15 | 100,000 | 20,000,000 | 100,000,000 | 20 d | 74 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
