TRANSPORT
CARGO REPAIR
Activated
Instantly repairs the hull of the target Battleship, up to the maximum Heal Amount. To activate, the Transport ship must be carrying at least one Artifact originating in the current Red Star system. The lowest level eligible Artifact is consumed on activation.
Stats
Instantly repairs the hull of the target Battleship, up to the maximum Heal Amount. To activate, the Transport ship must be carrying at least one Artifact originating in the current Red Star system. The lowest level eligible Artifact is consumed on activation.
| Level | HEAL AMOUNT | Range | EFFECT DURATION | COOLDOWN |
|---|---|---|---|---|
| 1 | 600 | 2,200 | 1 s | 5 s |
| 2 | 900 | 2,200 | 1 s | 5 s |
| 3 | 1,200 | 2,200 | 1 s | 5 s |
| 4 | 1,600 | 2,200 | 1 s | 5 s |
| 5 | 2,000 | 2,200 | 1 s | 5 s |
| 6 | 2,400 | 2,200 | 1 s | 5 s |
| 7 | 2,800 | 2,200 | 1 s | 5 s |
| 8 | 3,200 | 2,200 | 1 s | 5 s |
| 9 | 3,600 | 2,200 | 1 s | 5 s |
| 10 | 4,000 | 2,200 | 1 s | 5 s |
| 11 | 4,500 | 2,200 | 1 s | 5 s |
| 12 | 5,000 | 2,200 | 1 s | 5 s |
| 13 | 6,000 | 2,200 | 1 s | 5 s |
| 14 | 8,000 | 2,200 | 1 s | 5 s |
| 15 | 10,000 | 2,200 | 1 s | 5 s |
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 1 min | 1 min |
| 2 | 4 | 2,000 | 3,000 | 10 min | 11 min |
| 3 | 15 | 3,000 | 6,000 | 1 h | 1 h 11 min |
| 4 | 30 | 5,000 | 11,000 | 4 h | 5 h 11 min |
| 5 | 60 | 10,000 | 21,000 | 1 d | 1 d 5 h |
| 6 | 120 | 20,000 | 41,000 | 2 d | 3 d 5 h |
| 7 | 300 | 40,000 | 81,000 | 4 d | 7 d 5 h |
| 8 | 600 | 60,000 | 141,000 | 6 d | 13 d 5 h |
| 9 | 1,200 | 100,000 | 241,000 | 8 d | 21 d 5 h |
| 10 | 2,500 | 250,000 | 491,000 | 10 d | 31 d 5 h |
| 11 | 5,000 | 500,000 | 991,000 | 12 d | 43 d 5 h |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 14 d | 57 d 5 h |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 16 d | 73 d 5 h |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 18 d | 91 d 5 h |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 111 d 5 h |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
