COMBAT
TELEPORT
Activated
After the Activation Delay, the ship teleports to the designated target, which must be within teleportation radius.
Stats
| Level | Range | ACTIVATION DELAY | COOLDOWN |
|---|---|---|---|
| 1 | 175AU | 5 s | 1 min |
| 2 | 200AU | 5 s | 1 min |
| 3 | 220AU | 5 s | 59 s |
| 4 | 250AU | 5 s | 58 s |
| 5 | 285AU | 5 s | 57 s |
| 6 | 325AU | 5 s | 56 s |
| 7 | 365AU | 5 s | 55 s |
| 8 | 410AU | 5 s | 54 s |
| 9 | 460AU | 5 s | 52 s |
| 10 | 540AU | 5 s | 52 s |
| 11 | 600AU | 5 s | 51 s |
| 12 | 680AU | 5 s | 50 s |
| 13 | 800AU | 5 s | 45 s |
| 14 | 1,000AU | 5 s | 40 s |
| 15 | 1,400AU | 5 s | 30 s |
Game rules
- Breaks Bond
- Yes
- Stopped by Barrier
- No
From the game settings.
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 1 min | 1 min |
| 2 | 4 | 2,000 | 3,000 | 10 min | 11 min |
| 3 | 15 | 3,000 | 6,000 | 1 h | 1 h 11 min |
| 4 | 30 | 5,000 | 11,000 | 4 h | 5 h 11 min |
| 5 | 60 | 10,000 | 21,000 | 1 d | 1 d 5 h |
| 6 | 120 | 20,000 | 41,000 | 2 d | 3 d 5 h |
| 7 | 300 | 40,000 | 81,000 | 4 d | 7 d 5 h |
| 8 | 600 | 60,000 | 141,000 | 6 d | 13 d 5 h |
| 9 | 1,200 | 100,000 | 241,000 | 8 d | 21 d 5 h |
| 10 | 2,500 | 250,000 | 491,000 | 10 d | 31 d 5 h |
| 11 | 5,000 | 500,000 | 991,000 | 12 d | 43 d 5 h |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 14 d | 57 d 5 h |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 16 d | 73 d 5 h |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 18 d | 91 d 5 h |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 111 d 5 h |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
