COMBAT
BOND
Creates a movement link with the targeted enemy ship. While the link is active, the enemy ship is unable to move independently. Any movement from the owner ship will be reflected on the enemy ship, so that the distance between the two ships remains the same. The owner ship will not be affected by a Barrier field activated by the enemy ship. The enemy ship can break free from the link earlier by using Bond on the original ship, or a module that causes teleportation. Cannot be used in Red Stars.
Stats
Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.
Same at every level
- EFFECT DURATION
- 8 h
- COOLDOWN
- 2 d
Range
- 1135AU
- 2150AU
- 3165AU
- 4180AU
- 5195AU
- 6210AU
- 7225AU
- 8240AU
- 9255AU
- 10270AU
- 11285AU
- 12300AU
- 13315AU
- 14330AU
- 15350AU
Interactions and rules
- Passes through Barrier
- Yes
- Works on a Transport while it loads
- Yes
- Broken by Leap
- Yes
- Broken by Teleport
- Yes
- Broken by another Bond
- Yes
- The effect ends when the ship jumps out of the star. game code
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 2 d | 2 d |
| 2 | 4 | 2,000 | 3,000 | 3 d | 5 d |
| 3 | 15 | 3,000 | 6,000 | 4 d | 9 d |
| 4 | 30 | 5,000 | 11,000 | 5 d | 14 d |
| 5 | 60 | 10,000 | 21,000 | 6 d | 20 d |
| 6 | 120 | 20,000 | 41,000 | 7 d | 27 d |
| 7 | 300 | 40,000 | 81,000 | 7 d | 34 d |
| 8 | 600 | 60,000 | 141,000 | 7 d | 41 d |
| 9 | 1,200 | 100,000 | 241,000 | 7 d | 48 d |
| 10 | 2,500 | 250,000 | 491,000 | 7 d | 55 d |
| 11 | 5,000 | 500,000 | 991,000 | 10 d | 65 d |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 12 d | 77 d |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 14 d | 91 d |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 16 d | 107 d |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 127 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.