Hades' StarWiki
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COMBAT

VENGEANCE

PassiveBattleship only

Starts activating automatically when the owner ship drops below the Hull Strength Threshold. Once the Activation Delay passes, and if the owner ship is still not destroyed, a massive explosion will deal Area damage to all enemy ships in range.

Stats

LevelAREA DAMAGERangeACTIVATION DELAYCOOLDOWNHULL STRENGTH THRESHOLD
14,000100AU5 s5 min2,000
24,600120AU5 s5 min2,000
35,300130AU5 s5 min2,000
46,100140AU5 s5 min2,000
57,000150AU5 s5 min2,000
68,000160AU5 s5 min2,000
79,300180AU5 s5 min2,000
810,600200AU5 s5 min2,000
912,200225AU5 s5 min2,000
1014,100250AU5 s5 min2,000
1116,200275AU5 s5 min2,000
1218,600300AU5 s5 min2,000
1321,400300AU5 s5 min2,000
1424,600300AU5 s5 min2,000
1528,300300AU5 s5 min2,000

Interactions and rules

  • The effect ends when the ship jumps out of the star. game code

How the game works →

Upgrades

LevelBlueprints CreditsTotalResearch timeTotal
111,0001,0001 d1 d
242,0003,0002 d3 d
3153,0006,0003 d6 d
4305,00011,0004 d10 d
56010,00021,0005 d15 d
612020,00041,0006 d21 d
730040,00081,0007 d28 d
860060,000141,0007 d35 d
91,200100,000241,0007 d42 d
102,500250,000491,0007 d49 d
115,000500,000991,00010 d59 d
1210,0001,000,0001,991,00012 d71 d
1325,0002,000,0003,991,00014 d85 d
1450,00010,000,00013,991,00016 d101 d
15100,00025,000,00038,991,00020 d121 d

Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.

More COMBAT modules