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CORPORATION FLAGSHIP

This ship belongs to a Corporation and can be controlled by its Officers. A Flagship can optionally assist its owner Corporation with one ongoing White Star mission.

Levels

LevelHULL STRENGTH Upgrade costHYDROGEN USED
15,000200,00020/100 AU
25,500600,00020/100 AU
36,0502,000,00020/100 AU
46,6505,000,00020/100 AU
57,30020,000,00020/100 AU
68,00040,000,00020/100 AU
78,80060,000,00020/100 AU
89,70080,000,00020/100 AU
910,700100,000,00020/100 AU
1011,800140,000,00020/100 AU
1113,000180,000,00020/100 AU
1214,200220,000,00020/100 AU
1315,600260,000,00020/100 AU
1417,500300,000,00020/100 AU
1520,000350,000,00020/100 AU
1622,500500,000,00020/100 AU
1725,000800,000,00020/100 AU
1827,5001,200,000,00020/100 AU
1930,0001,600,000,00020/100 AU
2032,5002,000,000,00020/100 AU

Flagship modules

The Corporation's Flagship upgrade levels. Each Corporation can have up to 2 flagships to assist in White Star combat.

All Corporation members can contribute Credits towards upgrading the Flagship. The upgrade will be applied after the required Credit amount is reached, on the next Flagship deployment. Excess contributions will be saved towards the next upgrade.

LevelBATTERYIMMOLATIONRECOILSTEALTHRECOIL DRONESEMP ROCKETCATACLYSMFLOATING SHIELDDART TURRET
11––––––––
221–––––––
3311––––––
442112–––––
5521121––––
66311221–––
773112321––
8831124321–
9931125431–
1010411265411
1110411276521
1211411287621
1311411298722
1412511298832
15125112108933
161351121081033
171351121181133
181451121181233
191451121281333
201551121381433
Contributions
10,000 · 100,000 · 1,000,000 · 8,000,000

IMMOLATION

Applies a fixed amount of damage to all Cerberus ships in the sector.

LevelDAMAGE AMOUNTCOOLDOWN
150012 h
24,00012 h
38,00012 h
425,00012 h
550,00012 h

RECOIL

The Flagship enters a Teleport countdown, heading anywhere in the star system. After the countdown ends, the Flagship will jump to the destination and will immediately enter a second Teleport countdown, heading back to its original position.

LevelRangeACTIVATION DELAYCOOLDOWN
13,000AU10 h1 d

STEALTH

While the effect is active, the ship cannot be directly targeted by enemy weapons. It will still take Area Damage if within blast range.

LevelEFFECT DURATIONCOOLDOWN
121 h 34 min1 d 12 h

RECOIL DRONES

A group of fighter Drones that start Teleporting to the target location in range. After teleportation, the Drones will initiate a new Teleport back to the original launching location, where they'll stay until destroyed or the Activation timer runs out.

LevelRangeCOOLDOWNLIFETIME
1800AU2 d216
2800AU2 d216
3800AU2 d216
4800AU2 d216
5800AU2 d216
6800AU2 d216
7800AU2 d216
8800AU2 d216
9800AU2 d216
10800AU2 d216
11800AU2 d216
12800AU2 d216
13800AU2 d216

Launches: ALPHA DRONE

EMP ROCKET

A Rocket that disables all nearby ships on impact.

LevelCOOLDOWNEXPLOSION RANGEHULL STRENGTHMAXIMUM SPEED
11 d 12 h90AU200150AU/h
21 d 12 h90AU300150AU/h
31 d 12 h90AU400150AU/h
41 d 12 h90AU500150AU/h
51 d 12 h90AU600150AU/h
61 d 12 h90AU700150AU/h
71 d 12 h90AU800150AU/h
81 d 12 h90AU1,000150AU/h

CATACLYSM

Fires multiple Rockets on each valid target. Valid targets include all move destinations in the target Sector. Enemy ships or drones caught in the blast will take Area Damage.

LevelMAX TARGETSRangeMinimum rangeCOOLDOWNEXPLOSION DAMAGEEXPLOSION RANGEHULL STRENGTHMAXIMUM SPEED
13380AU120AU1 d 12 h4,000140AU1,000150AU/h
23380AU120AU1 d 12 h4,400140AU1,050150AU/h
33380AU120AU1 d 12 h4,840140AU1,102150AU/h
43380AU120AU1 d 12 h5,324140AU1,157150AU/h
53380AU120AU1 d 12 h5,856140AU1,214150AU/h
63380AU120AU1 d 12 h6,441140AU1,274150AU/h
73380AU120AU1 d 12 h7,085140AU1,337150AU/h
83380AU120AU1 d 12 h7,793140AU1,403150AU/h
93380AU120AU1 d 12 h8,572140AU1,473150AU/h
103380AU120AU1 d 12 h9,429140AU1,546150AU/h
113380AU120AU1 d 12 h10,371140AU1,623150AU/h
123380AU120AU1 d 12 h11,408140AU1,704150AU/h
133380AU120AU1 d 12 h12,548140AU1,789150AU/h
143380AU120AU1 d 12 h13,802140AU1,878150AU/h

FLOATING SHIELD

A stand-alone Ally Shield with a fixed position that can be deployed from the Corporation Flagship. Absorbs hull damage taken by any friendly Ship, Drone or Rocket in the effect area.

LevelCOOLDOWNLIFETIME
11 d 12 h288
21 d 12 h288
31 d 12 h288

Launches: FLOATING SHIELD

DART TURRET

A stand-alone weapon with a fixed position that can be deployed from the Corporation Flagship. It will regularly launch a Dart rocket against each enemy ship in range. The Dart rocket will only do damage against its single target, and only if the target is within blast range when it reaches its destination.

LevelCOOLDOWNLIFETIME
11 d 12 h288
21 d 12 h288
31 d 12 h288

Launches: DART TURRET

Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.