Others
CORPORATION FLAGSHIP
This ship belongs to a Corporation and can be controlled by its Officers. A Flagship can optionally assist its owner Corporation with one ongoing White Star mission.
Levels
| Level | HULL STRENGTH | HYDROGEN USED | ||
|---|---|---|---|---|
| 1 | 5,000 | 200,000 | 20/100 AU | |
| 2 | 5,500 | 600,000 | 20/100 AU | |
| 3 | 6,050 | 2,000,000 | 20/100 AU | |
| 4 | 6,650 | 5,000,000 | 20/100 AU | |
| 5 | 7,300 | 20,000,000 | 20/100 AU | |
| 6 | 8,000 | 40,000,000 | 20/100 AU | |
| 7 | 8,800 | 60,000,000 | 20/100 AU | |
| 8 | 9,700 | 80,000,000 | 20/100 AU | |
| 9 | 10,700 | 100,000,000 | 20/100 AU | |
| 10 | 11,800 | 140,000,000 | 20/100 AU | |
| 11 | 13,000 | 180,000,000 | 20/100 AU | |
| 12 | 14,200 | 220,000,000 | 20/100 AU | |
| 13 | 15,600 | 260,000,000 | 20/100 AU | |
| 14 | 17,500 | 300,000,000 | 20/100 AU | |
| 15 | 20,000 | 350,000,000 | 20/100 AU | |
| 16 | 22,500 | 500,000,000 | 20/100 AU | |
| 17 | 25,000 | 800,000,000 | 20/100 AU | |
| 18 | 27,500 | 1,200,000,000 | 20/100 AU | |
| 19 | 30,000 | 1,600,000,000 | 20/100 AU | |
| 20 | 32,500 | 2,000,000,000 | 20/100 AU |
Flagship modules
The Corporation's Flagship upgrade levels. Each Corporation can have up to 2 flagships to assist in White Star combat.
All Corporation members can contribute Credits towards upgrading the Flagship. The upgrade will be applied after the required Credit amount is reached, on the next Flagship deployment. Excess contributions will be saved towards the next upgrade.
| Level | BATTERY | IMMOLATION | RECOIL | STEALTH | RECOIL DRONES | EMP ROCKET | CATACLYSM | FLOATING SHIELD | DART TURRET |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | – | – | – | – | – | – | – | – |
| 2 | 2 | 1 | – | – | – | – | – | – | – |
| 3 | 3 | 1 | 1 | – | – | – | – | – | – |
| 4 | 4 | 2 | 1 | 12 | – | – | – | – | – |
| 5 | 5 | 2 | 1 | 12 | 1 | – | – | – | – |
| 6 | 6 | 3 | 1 | 12 | 2 | 1 | – | – | – |
| 7 | 7 | 3 | 1 | 12 | 3 | 2 | 1 | – | – |
| 8 | 8 | 3 | 1 | 12 | 4 | 3 | 2 | 1 | – |
| 9 | 9 | 3 | 1 | 12 | 5 | 4 | 3 | 1 | – |
| 10 | 10 | 4 | 1 | 12 | 6 | 5 | 4 | 1 | 1 |
| 11 | 10 | 4 | 1 | 12 | 7 | 6 | 5 | 2 | 1 |
| 12 | 11 | 4 | 1 | 12 | 8 | 7 | 6 | 2 | 1 |
| 13 | 11 | 4 | 1 | 12 | 9 | 8 | 7 | 2 | 2 |
| 14 | 12 | 5 | 1 | 12 | 9 | 8 | 8 | 3 | 2 |
| 15 | 12 | 5 | 1 | 12 | 10 | 8 | 9 | 3 | 3 |
| 16 | 13 | 5 | 1 | 12 | 10 | 8 | 10 | 3 | 3 |
| 17 | 13 | 5 | 1 | 12 | 11 | 8 | 11 | 3 | 3 |
| 18 | 14 | 5 | 1 | 12 | 11 | 8 | 12 | 3 | 3 |
| 19 | 14 | 5 | 1 | 12 | 12 | 8 | 13 | 3 | 3 |
| 20 | 15 | 5 | 1 | 12 | 13 | 8 | 14 | 3 | 3 |
- Contributions
10,000 · 100,000 · 1,000,000 · 8,000,000
IMMOLATION
Applies a fixed amount of damage to all Cerberus ships in the sector.
| Level | DAMAGE AMOUNT | COOLDOWN |
|---|---|---|
| 1 | 500 | 12 h |
| 2 | 4,000 | 12 h |
| 3 | 8,000 | 12 h |
| 4 | 25,000 | 12 h |
| 5 | 50,000 | 12 h |
RECOIL
The Flagship enters a Teleport countdown, heading anywhere in the star system. After the countdown ends, the Flagship will jump to the destination and will immediately enter a second Teleport countdown, heading back to its original position.
| Level | Range | ACTIVATION DELAY | COOLDOWN |
|---|---|---|---|
| 1 | 3,000AU | 10 h | 1 d |
STEALTH
While the effect is active, the ship cannot be directly targeted by enemy weapons. It will still take Area Damage if within blast range.
| Level | EFFECT DURATION | COOLDOWN |
|---|---|---|
| 12 | 1 h 34 min | 1 d 12 h |
RECOIL DRONES
A group of fighter Drones that start Teleporting to the target location in range. After teleportation, the Drones will initiate a new Teleport back to the original launching location, where they'll stay until destroyed or the Activation timer runs out.
| Level | Range | COOLDOWN | LIFETIME |
|---|---|---|---|
| 1 | 800AU | 2 d | 216 |
| 2 | 800AU | 2 d | 216 |
| 3 | 800AU | 2 d | 216 |
| 4 | 800AU | 2 d | 216 |
| 5 | 800AU | 2 d | 216 |
| 6 | 800AU | 2 d | 216 |
| 7 | 800AU | 2 d | 216 |
| 8 | 800AU | 2 d | 216 |
| 9 | 800AU | 2 d | 216 |
| 10 | 800AU | 2 d | 216 |
| 11 | 800AU | 2 d | 216 |
| 12 | 800AU | 2 d | 216 |
| 13 | 800AU | 2 d | 216 |
Launches: ALPHA DRONE
EMP ROCKET
A Rocket that disables all nearby ships on impact.
| Level | COOLDOWN | EXPLOSION RANGE | HULL STRENGTH | MAXIMUM SPEED |
|---|---|---|---|---|
| 1 | 1 d 12 h | 90AU | 200 | 150AU/h |
| 2 | 1 d 12 h | 90AU | 300 | 150AU/h |
| 3 | 1 d 12 h | 90AU | 400 | 150AU/h |
| 4 | 1 d 12 h | 90AU | 500 | 150AU/h |
| 5 | 1 d 12 h | 90AU | 600 | 150AU/h |
| 6 | 1 d 12 h | 90AU | 700 | 150AU/h |
| 7 | 1 d 12 h | 90AU | 800 | 150AU/h |
| 8 | 1 d 12 h | 90AU | 1,000 | 150AU/h |
CATACLYSM
Fires multiple Rockets on each valid target. Valid targets include all move destinations in the target Sector. Enemy ships or drones caught in the blast will take Area Damage.
| Level | MAX TARGETS | Range | Minimum range | COOLDOWN | EXPLOSION DAMAGE | EXPLOSION RANGE | HULL STRENGTH | MAXIMUM SPEED |
|---|---|---|---|---|---|---|---|---|
| 1 | 3 | 380AU | 120AU | 1 d 12 h | 4,000 | 140AU | 1,000 | 150AU/h |
| 2 | 3 | 380AU | 120AU | 1 d 12 h | 4,400 | 140AU | 1,050 | 150AU/h |
| 3 | 3 | 380AU | 120AU | 1 d 12 h | 4,840 | 140AU | 1,102 | 150AU/h |
| 4 | 3 | 380AU | 120AU | 1 d 12 h | 5,324 | 140AU | 1,157 | 150AU/h |
| 5 | 3 | 380AU | 120AU | 1 d 12 h | 5,856 | 140AU | 1,214 | 150AU/h |
| 6 | 3 | 380AU | 120AU | 1 d 12 h | 6,441 | 140AU | 1,274 | 150AU/h |
| 7 | 3 | 380AU | 120AU | 1 d 12 h | 7,085 | 140AU | 1,337 | 150AU/h |
| 8 | 3 | 380AU | 120AU | 1 d 12 h | 7,793 | 140AU | 1,403 | 150AU/h |
| 9 | 3 | 380AU | 120AU | 1 d 12 h | 8,572 | 140AU | 1,473 | 150AU/h |
| 10 | 3 | 380AU | 120AU | 1 d 12 h | 9,429 | 140AU | 1,546 | 150AU/h |
| 11 | 3 | 380AU | 120AU | 1 d 12 h | 10,371 | 140AU | 1,623 | 150AU/h |
| 12 | 3 | 380AU | 120AU | 1 d 12 h | 11,408 | 140AU | 1,704 | 150AU/h |
| 13 | 3 | 380AU | 120AU | 1 d 12 h | 12,548 | 140AU | 1,789 | 150AU/h |
| 14 | 3 | 380AU | 120AU | 1 d 12 h | 13,802 | 140AU | 1,878 | 150AU/h |
FLOATING SHIELD
A stand-alone Ally Shield with a fixed position that can be deployed from the Corporation Flagship. Absorbs hull damage taken by any friendly Ship, Drone or Rocket in the effect area.
| Level | COOLDOWN | LIFETIME |
|---|---|---|
| 1 | 1 d 12 h | 288 |
| 2 | 1 d 12 h | 288 |
| 3 | 1 d 12 h | 288 |
Launches: FLOATING SHIELD
DART TURRET
A stand-alone weapon with a fixed position that can be deployed from the Corporation Flagship. It will regularly launch a Dart rocket against each enemy ship in range. The Dart rocket will only do damage against its single target, and only if the target is within blast range when it reaches its destination.
| Level | COOLDOWN | LIFETIME |
|---|---|---|
| 1 | 1 d 12 h | 288 |
| 2 | 1 d 12 h | 288 |
| 3 | 1 d 12 h | 288 |
Launches: DART TURRET
Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.
