SHIELD
BLAST SHIELD
Activated
When an enemy object within the Blast Shield's range applies Area Damage, the Area Damage amount is reduced by the Blast Shield's remaining Shield Strength. After the reduction, if there is any Area Damage amount remaining, it will be applied as usual to all objects in range. If there are multiple Blast Shields covering the Area Damage object, they will apply in turn, starting with the Blast Shield that has the least remaining Shield Strength. Direct weapon damage is not absorbed by this Shield and is applied directly to the hull of the ship.
Stats
| Level | SHIELD STRENGTH | Range | EFFECT DURATION | COOLDOWN |
|---|---|---|---|---|
| 1 | 3,000 | 1,800 | 5 min | 4 min |
| 2 | 3,500 | 1,800 | 5 min | 4 min |
| 3 | 4,000 | 1,800 | 5 min | 4 min |
| 4 | 4,500 | 1,800 | 5 min | 4 min |
| 5 | 5,000 | 1,800 | 5 min | 4 min |
| 6 | 5,500 | 1,800 | 5 min | 4 min |
| 7 | 6,000 | 1,800 | 5 min | 4 min |
| 8 | 7,000 | 1,800 | 5 min | 4 min |
| 9 | 8,000 | 1,800 | 5 min | 4 min |
| 10 | 9,000 | 1,800 | 5 min | 4 min |
| 11 | 10,000 | 1,800 | 5 min | 4 min |
| 12 | 12,000 | 1,800 | 5 min | 4 min |
| 13 | 14,000 | 1,800 | 5 min | 4 min |
| 14 | 16,500 | 1,800 | 5 min | 4 min |
| 15 | 20,000 | 1,800 | 5 min | 4 min |
Upgrades
| Level | Blueprints | Total | Research time | Total | |
|---|---|---|---|---|---|
| 1 | 1 | 1,000 | 1,000 | 1 d | 1 d |
| 2 | 4 | 2,000 | 3,000 | 2 d | 3 d |
| 3 | 15 | 3,000 | 6,000 | 3 d | 6 d |
| 4 | 30 | 5,000 | 11,000 | 4 d | 10 d |
| 5 | 60 | 10,000 | 21,000 | 5 d | 15 d |
| 6 | 120 | 20,000 | 41,000 | 6 d | 21 d |
| 7 | 300 | 40,000 | 81,000 | 7 d | 28 d |
| 8 | 600 | 60,000 | 141,000 | 8 d | 36 d |
| 9 | 1,200 | 100,000 | 241,000 | 9 d | 45 d |
| 10 | 2,500 | 250,000 | 491,000 | 10 d | 55 d |
| 11 | 5,000 | 500,000 | 991,000 | 10 d | 65 d |
| 12 | 10,000 | 1,000,000 | 1,991,000 | 12 d | 77 d |
| 13 | 25,000 | 2,000,000 | 3,991,000 | 14 d | 91 d |
| 14 | 50,000 | 10,000,000 | 13,991,000 | 16 d | 107 d |
| 15 | 100,000 | 25,000,000 | 38,991,000 | 20 d | 127 d |
Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.
