Hades' StarWiki
EN

TRANSPORT

DISPATCH

Activated

The Transport ship initiates teleport to the planet with the most Shipments in the star system. If more than one planets have the same amount of Shipments, the farthest planet is picked. The teleportation completes after the preparation time elapses. The preparation time is proportional to the amount of Shipments on the target planet at the time of activation.

Stats

The Transport ship initiates teleport to the planet with the most Relics in the star system. If more than one planets have the same amount of Relics, the farthest planet is picked. The teleportation completes after the fixed preparation time elapses. Immediately after teleportation, the Transport ship applies Area Damage to all enemy ships in range.

Times are shown in real time: one second of a Yellow Star lasts 600 seconds in this star.

Same at every level

COOLDOWN
5 d
Area damage range
120AU
Activation time
12 h
LevelAREA DAMAGEPreparation per shipment
11,0001 h
22,00044 min
32,50032 min 30 s
43,00024 min
53,50017 min 30 s
64,00012 min 30 s
74,6009 min
85,3006 min 30 s
96,1004 min 30 s
107,0003 min
118,0503 min
129,3003 min
1310,7003 min
1412,3003 min
1514,0003 min

Interactions and rules

  • The effect ends when the ship jumps out of the star. game code

How the game works →

Upgrades

LevelBlueprints CreditsTotalResearch timeTotal
111,0001,0001 d1 d
242,0003,0002 d3 d
3153,0006,0003 d6 d
4305,00011,0004 d10 d
56010,00021,0005 d15 d
612020,00041,0006 d21 d
730040,00081,0007 d28 d
860060,000141,0007 d35 d
91,200100,000241,0007 d42 d
102,500250,000491,0007 d49 d
115,000500,000991,00010 d59 d
1210,0001,000,0001,991,00012 d71 d
1325,0002,000,0003,991,00014 d85 d
1450,00010,000,00013,991,00016 d101 d
15100,00025,000,00038,991,00020 d121 d

Blueprints are collected, not spent: the number is how many you need to have. Credits and research time are paid at each level; Total adds them up to that level.

More TRANSPORT modules